Magic Not Regenerating Properly - Glitch or Horrible Decisio

Post » Fri May 11, 2012 10:39 am

Regardless of how many +% magic regen items you have equipped, when you are in combat it regenerates at default rates. When casting undetected, with 250% regen it comes back super fast, as it should, however when in combat it comes back painfully slow, making it not fun at all because you just end up running around in circles waiting to recharge. Obvious problems with mages aside, is this a glitch or a gameplay decision? Ive seen some people say that halfway through their game their recharge started working again in combat, which might actually make playing a mage balanced. As it is now, once you are out of magic in a fight you are lucky if you can cast 1 basic spell/5 seconds. Im thinking of removing all my recharge items and just enchanting everything with +mana.
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Mimi BC
 
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Post » Fri May 11, 2012 6:42 am

There are these things, called potions... Which give back majika.

And then, these other things, scrolls and staves, which basically let you cast mana free spells, which, in a long boss fight, should be what your mid fight strategy should be.

Having majika regen in combat is unneeded, and would only appears the 'I want to spam click my spell of doom to win as a mage...'
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Laura
 
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Post » Thu May 10, 2012 10:23 pm

Huh, interesting

In morrowind mana didn't't regen at all, you were reliant on mana pots. Sounds like they cut a middleground with oblivion, where in combat mana is a limited resource - your mileage may vary as to whether this is a good thing. It certainly makes staves more important for mages now
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Iain Lamb
 
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Post » Fri May 11, 2012 1:37 am

There are these things, called potions... Which give back majika.

And then, these other things, scrolls and staves, which basically let you cast mana free spells, which, in a long boss fight, should be what your mid fight strategy should be.

Having majika regen in combat is unneeded, and would only appears the 'I want to spam click my spell of doom to win as a mage...'

there are things called items that have +mana regen... and they dont work... and they should...pls go
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Chris Guerin
 
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Post » Fri May 11, 2012 12:03 pm

There are these things, called potions... Which give back majika.

And then, these other things, scrolls and staves, which basically let you cast mana free spells, which, in a long boss fight, should be what your mid fight strategy should be.

Having majika regen in combat is unneeded, and would only appears the 'I want to spam click my spell of doom to win as a mage...'
Can't you read before you post?

Yeah I noticed this too, it may be that your mana regenerates super fast out of combat but regenerates at its normal rate when in combat I mean 250% bonus is like 3 times as fast as it originally was, which doesn’t necessarily mean that it well regenerate very quirkily judging by how show it was in the beginning.
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Danii Brown
 
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Post » Fri May 11, 2012 11:13 am

Regardless of how many +% magic regen items you have equipped, when you are in combat it regenerates at default rates. When casting undetected, with 250% regen it comes back super fast, as it should, however when in combat it comes back painfully slow, making it not fun at all because you just end up running around in circles waiting to recharge. Obvious problems with mages aside, is this a glitch or a gameplay decision? Ive seen some people say that halfway through their game their recharge started working again in combat, which might actually make playing a mage balanced. As it is now, once you are out of magic in a fight you are lucky if you can cast 1 basic spell/5 seconds. Im thinking of removing all my recharge items and just enchanting everything with +mana.

I don't know whether it's intentional, but I can confirm that the mana regen enchantments definitely work out of combat, but whilst in combat the mana does not regen at the new higher rate. It's a big deal because playing as a mage is underpowered in terms of damage without having slow mana regen as well.
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Nicole Mark
 
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Post » Thu May 10, 2012 8:28 pm

there are things called items that have +mana regen... and they dont work... and they should...pls go


I was pointing out to you that having mana regen in combat like it does out of combat is 100% unnecessary and probably unbalancing. But I get that you are a simple 'pew pew'er and don't understand that.
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Add Me
 
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Post » Fri May 11, 2012 2:58 am

Well, on one hand it allows Potions and Staff weapons to have more use.

On the other hand, it begs the question, "Why have Magicka Regen at all in that case?"

Out of combat the regen doesn't really matter. Can anyone think of a practical reason to have a statistic that has absolutely no use in the one form of gameplay that it would actually be practical?

Mana doesn't Regenerate at all when you're charging or holding a spell either. It's an interesting system, but again, what's the point of having a statistic that's only practical use doesn't work in the situations it would be practical in?

Personally I stopped using Magicka Regen items entirely, and I didn't notice a difference in my combat effectiveness. I just regenerated Magicka slowly out of combat. Between potions and weapons that could steal magicka, that meant almost nothing (especially when factoring in using Staff weapons to do magical damage at low Magicka points in a Fight).
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Deon Knight
 
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Post » Fri May 11, 2012 1:09 am

I always just assumed that magika regen was supposed to be slower in combat. And with the regen gear it is faster in combat try taking off all your regen gear next time your low mana in combat and then put it back on just to see the difference. I assure you its there its just in combat it is slower otherwise you could just double fisted fireball everything all the time that would just be to easy.
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Josh Sabatini
 
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Post » Thu May 10, 2012 8:28 pm

why would you need a fast recharge rate when out of combat? you need it IN combat so that sounds like a pretty messed up stuff. I don't have 250% regeneration so I haven't noticed it but if it's true then it must be fixed
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Liv Brown
 
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