Magic in Skyrim is bad

Post » Thu May 10, 2012 2:14 pm

I really wanted to like Skyrim's magic, but I don't. I have made this comment before. But the magic should have been very much like Fable 3's magic system. Either you press the button, note the word press. Just the way you press the right bumper to swing the sword. You press the button and you get short burst of magic, spark balls and fire balls, etc. Or you should be able to hold the button for a more powerful spell. I really really hate having to hold down a spell to cast magic. I really want to just press the bumper and get a quick spell and not loose so much magicka. It's frustrating. Conjuration worked better without having to hold anything. Restoration is fine with hold and so are the wards. But destruction magic and conjuration would work better if I could just press a button and not hold a button. I want to press. I don't want to hold. Magic should have been handled in the very same way the swords were handled. Press the left and right and you cast fireballs or arcs of lightning. Hold the left and right and you get the big bang powers. Just like swords you can press left and right to swing or hold for a special kill or even stronger attack.
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Bedford White
 
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Post » Thu May 10, 2012 4:34 pm

Is it just me or are people forgetting that in traditional fantasy casting idunno, requires the use of words of magic, reagents, maybe both. How do you do those things instantly? Maybe you should try to be rambo as a mage, just me thinking out loud though.
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Czar Kahchi
 
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Post » Thu May 10, 2012 5:37 pm

Not all spels have that holding down thing and IMO it's a diverce system because it let's you consume the energy of the spell and not cast it at all if you don't want to. It also makes strong spells not pop up from nothing in an instant second thanks to a simply press triggering a firestorm.

I like it.
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helen buchan
 
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Post » Thu May 10, 2012 8:11 pm

Compared to Oblivion and Morrowind it is mind-blowingly good.
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Milad Hajipour
 
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Post » Thu May 10, 2012 11:43 pm

So according to you every magic spell isnt instant so therefore its bad? Thats kind of a sad outlook on it. I think that the way they have magic set up in this is very good. It feels a lot like what you would expect from casting a spell in a fantasy game. Sorry that you feel slighted since you cant just hurl 50 fireballs in 5 seconds.
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Batricia Alele
 
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Post » Thu May 10, 2012 8:21 pm

More from the instant gratification entitlement generation.
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jason worrell
 
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Post » Thu May 10, 2012 6:54 pm

I love using flame as a flame thrower with both hands. I perked destruction and fire and its really powerful and effective at low levels

Fun!

:D
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Vahpie
 
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Post » Thu May 10, 2012 10:57 pm

Bioshock plasmids < Fable 3's five spell system

lol wut?
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quinnnn
 
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Post » Thu May 10, 2012 5:13 pm

So according to you every magic spell isnt instant so therefore its bad? Thats kind of a sad outlook on it. I think that the way they have magic set up in this is very good. It feels a lot like what you would expect from casting a spell in a fantasy game. Sorry that you feel slighted since you cant just hurl 50 fireballs in 5 seconds.

No. What I am saying is the eating away at my magicka so quickly is really hindering. I'm trying to play a pure mage. And I cannot fight [censored] 5 Nords with big giant swords with a stream of magic. Some instant magic is helpful in these situations. It isn't because I cannot lob 50 fireballs. It's because I'd like to option to either do a quick, less powerful version of a spell, but something to keep the hordes off of me. I don't want to lob 50 fireballs. But quicker spells help you out when you're in death traps.

Magic is a range skill. So I have to back up a lot when enemies are coming at me. When I run out of flippin magicka though I'm screwed up the butt. And don't tell me to turn down the difficulty because I learned:

-Apprentice is too easy

-Adept is a little difficult, but better than playing an easy game

---

I'm saying Magic should have been handled like swordplay. Short non powerful swings take up less of your stamina. Hold down the button and you do powerful attacks that eat your stamina up. Same thing should have been done for Magic as well. Short not as powerful spells take less magicka, but do less damage. Hold down the button and do more powerful attack that eats an healthy amount of your magicka.
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Tyler F
 
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Post » Thu May 10, 2012 2:17 pm

Really? Fable 3's magic better than Skyrims?
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CArla HOlbert
 
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Post » Thu May 10, 2012 4:39 pm

More from the instant gratification entitlement generation.

I'm am so tired of the insults from people on this forum; just because other people do not think the same way you do. It has nothing to do with instant gratification. It has to do with stragety. A quicker spell means, I can get the enemy away which means I can set up for a more powerful spell. It's for stragety and tactical reasons. Not because I want instant gratification.

Really? Fable 3's magic better than Skyrims?

No. Not what I said. You're missing the point.

Skyrim has focused magic better than Fable 3. But I certainly wished it was handled in the way Fable 3 did it and made it much better. Or handled the magic the way they handled swordplay.
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sam smith
 
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Post » Thu May 10, 2012 12:48 pm

If you dont want to be insulted on the forums dont start a post that labels a function of the game as bad, or good for that matter. Saying something is bad is inviting people to disagree with you and when they do they will also insult you(aka its the interwebs duh).
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Brentleah Jeffs
 
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Post » Thu May 10, 2012 4:54 pm

I am not having the problem you describe. Part of it is help from the perks I've chosen and the rest is just tactical adjustment to a different model. I didn't insult you because you "think differently", but because you're criticizing something that -- to a lot of people -- works better because it's not what you expected. The irony is that your criticism actually reveals your own lack of tolerance for thinking differently.
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Isabell Hoffmann
 
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Post » Thu May 10, 2012 11:10 am

If you dont want to be insulted on the forums dont start a post that labels a function of the game as bad, or good for that matter. Saying something is bad is inviting people to disagree with you and when they do they will also insult you(aka its the interwebs duh).

I use to have fun little titles, for my threads. Like I was going to do for this thread: Magic Eater [get it Yugioh reference for a card called level eater], but they generally got ignored. I learned that a lot of the time people respond to negatives. And that's why I gave the title I did.


I am not having the problem you describe. Part of it is help from the perks I've chosen and the rest is just tactical adjustment to a different model. I didn't insult you because you "think differently", but because you're criticizing something that -- to a lot of people -- works better because it's not what you expected. The irony is that your criticism actually reveals your own lack of tolerance for thinking differently.

"More from the instant gratification entitlement generation."

You have no clue what type of person I am. And you go ahead ane make a judgment about me and say that I have a problem.

I have played a lot of RPGs. My first were the Guantlet Legend series. It has nothing to do with "Me want fireball now. Me want 20 now". It's about this:

-I lob a less damage, quick fireball, bad guy backs up

-Hold for powerful spell

It has to do with tactics and I feel tactically limited.

I just want to get swarms off of me. And quick spells have always been the way to go when I need them off of me.
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JESSE
 
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Post » Thu May 10, 2012 6:47 pm

I love the way spells are cast now. I just wish that either spellmaking was added or the spells scale with your level.
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Assumptah George
 
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Post » Thu May 10, 2012 12:47 pm

Compared to Oblivion and Morrowind it is mind-blowingly good.


amen brother
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Elina
 
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Post » Thu May 10, 2012 4:23 pm

Isn't the stream destruction spells exactly that? They are instant and do damage over time while the bursts you hold but do more damage. No offense but it honestly looks like "I can't beat 5 nords...blame the game" type of post to me. I just spent an hour in a fort using illusion and stealth to cause half the bandits in there to kill the other half and then using conjuration to bring some of them back to life to kill the rest all while using basic destruction spells to help whichever side's losing. I'm playing on the hardest setting. If you want something to act like a sword or axe...why not just use a sword and axe. Magic isn't suppose to act the same way as those things because it isn't those things. And if it does act the same way then we're all just doing the same thing with different animations which is lame.

Also pro tip. When you are fighting 5 dudes at once you shouldn't want a weaker spell to spread all across them. You need strong spells to take individual targets out. Five big dudes with giant swords and at half health still do as much damage to you as 5 big dudes with giant swords at full health. Taking out one of them as fast as you can already pulls down their effective damage on you by 20 percent. Seems like you are just insisting in a poor tactic with this thread.
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Lauren Graves
 
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Post » Fri May 11, 2012 1:04 am

Isn't the stream destruction spells exactly that? They are instant and do damage over time while the bursts you hold but do more damage. No offense but it honestly looks like "I can't beat 5 nords...blame the game" type of post to me. I just spent an hour in a fort using illusion and stealth to cause half the bandits in there to kill the other half and then using conjuration to bring some of them back to life to kill the rest all while using basic destruction spells to help whichever side's losing. I'm playing on the hardest setting. If you want something to act like a sword or axe...why not just use a sword and axe. Magic isn't suppose to act the same way as those things because it isn't those things. And if it does act the same way then we're all just doing the same thing with different animations which is lame.

Also pro tip. When you are fighting 5 dudes at once you shouldn't want a weaker spell to spread all across them. You need strong spells to take individual targets out. Five big dudes with giant swords and at half health still do as much damage to you as 5 big dudes with giant swords at full health. Taking out one of them as fast as you can already pulls down their effective damage on you by 20 percent. Seems like you are just insisting in a poor tactic with this thread.

Look I come from a time when you burst fireballs. You don't hold them.

edit-

I'm still learning. But don't think that my magicka should be eating away so fast. Shouldn't conserving magicka be a stragety you want?
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Alkira rose Nankivell
 
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Post » Thu May 10, 2012 10:00 pm

I understand what the OP is asking for, however a quick fireball does not make the enemy back up, it makes em run after you.

What you really want to do is get more spells, especially the frost version of the flame spell. This spell slows them down, hits everyone in its "flamethrower" path and drains stamina so they cant powerattack 1 hit kill you.

That is where you tactics are now. Also when you get glyphs or whatever they are called and put em down then use the fireball they run into glyph then switch to ice to finish em off as they trudge slowly towards you.

Just an example to try to give you another way to think.


Also the power-up you are looking for is in the destruction tree and dual wield same spell to do more dmg. second tier i think?

Anyway hope this helps.
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NIloufar Emporio
 
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Post » Thu May 10, 2012 1:49 pm

I understand what the OP is asking for, however a quick fireball does not make the enemy back up, it makes em run after you.

What you really want to do is get more spells, especially the frost version of the flame spell. This spell slows them down, hits everyone in its "flamethrower" path and drains stamina so they cant powerattack 1 hit kill you.

That is where you tactics are now. Also when you get glyphs or whatever they are called and put em down then use the fireball they run into glyph then switch to ice to finish em off as they trudge slowly towards you.

Just an example to try to give you another way to think.


Also the power-up you are looking for is in the destruction tree and dual wield same spell to do more dmg. second tier i think?

Anyway hope this helps.

Some enemies resist frost.

Dwemer Sphere Guardians and Centurions, as an example.
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Lil'.KiiDD
 
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Post » Thu May 10, 2012 10:09 am

I guess it's great to have to maintain spell.
It looks more realistic to me, then old ADnD-style spellcasting, where you can have a doezen spells active all at one time, 'cause it takes mana only for casting.

Can't wait to replay as a mage.
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Micah Judaeah
 
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Post » Thu May 10, 2012 6:23 pm

I like the continuous-cast spells, but I also noticed a lack of single-cast spells in Skyrim. If you want fireballs and such, go and see the court wizard in Whiterun- he has a lot of spell tomes for sale.
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Gisela Amaya
 
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Post » Thu May 10, 2012 11:41 am

I feel the opposite, I think the magic is fantastic, they hit magic perfect this time.
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Timara White
 
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Post » Fri May 11, 2012 12:04 am


It looks more realistic to me, then old ADnD-style spellcasting, where you can have a doezen spells active all at one time, 'cause it takes mana only for casting.

I don't think I played the same D&D...
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Hannah Barnard
 
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Post » Thu May 10, 2012 11:31 am

I really wanted to like Skyrim's magic, but I don't. I have made this comment before. But the magic should have been very much like Fable 3's magic system. Either you press the button, note the word press. Just the way you press the right bumper to swing the sword. You press the button and you get short burst of magic, spark balls and fire balls, etc. Or you should be able to hold the button for a more powerful spell. I really really hate having to hold down a spell to cast magic. I really want to just press the bumper and get a quick spell and not loose so much magicka. It's frustrating. Conjuration worked better without having to hold anything. Restoration is fine with hold and so are the wards. But destruction magic and conjuration would work better if I could just press a button and not hold a button. I want to press. I don't want to hold. Magic should have been handled in the very same way the swords were handled. Press the left and right and you cast fireballs or arcs of lightning. Hold the left and right and you get the big bang powers. Just like swords you can press left and right to swing or hold for a special kill or even stronger attack.


So your just too lazy to hold the button? I think your being a little dramatic to say the system is bad. It wouldn't make sense for alot of spells/aiming. I think it's perfect to be honest and everything seems to be pretty balanced.
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noa zarfati
 
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