Magic in Oblivion (and Morrowind) was brilliant. You had SO many different effects, you could do everything with magic! Burn enemies to the ground, fortify yourself to be a master in Speechcraft, drain your enemies Fatigue, walk on water, make yourself jump higher than buildings, feather yourself to hold hundreds, and the list goes on and on! Let us not forget spellmaking. You could create your own spells, with different effects, times and magnitudes. You could make a 1 damage, 10 second and 5ft Fireball or a 10 damage, 1 second, 20 ft Fireball. Oh, and you could do touch, target and self! Or, you could combine effects. I mean, you probably get the idea, I could go on and on and on and ON.
In Skyrim, everything is so simple. That's not a good thing. If you've played both games, you'll know this. Magic isn't just more simple, it's BORING. And it's been going downhill since Morrowind, from what I can see. I dread to think of what the Magic system will be in the next TES game.
You've probably seen these threads over and over again, but I just had to pose that question. What will the Magic system be like in TES 6 if they keep "streamlining" it?