» Wed May 16, 2012 8:34 pm
Alteration should have been designed so that powerful mages in this school can alter the material properties of any other material, depending on skill level. And I mean, high skill levels like 300+ where the caster could turn ground into water or steel into clay or fire into granite or wood into plaster or straw into gold.
Restoration should have opposite function spells too like making the NPCs heart rate slow down super slow so that if he runs, he becomes out of breath almost instantly because of the lack of blood being pumped out of his aorta or back in to his heart through the superior/inferior vena cava. Or hell, A super powerful mage in Restoration could give an opponent tachy/bradycardia. Or the Player could cause the M and Z bands in the muscle fibers of the opponent to lock up with such tension that the opponent would be paralyzed in a sense from not being able to use his muscles. If a player wants to play as a witch, there could be lots of curses the Player could cast, like muscular atrophy/distrophy or tooth decay.
Bethesda should study anatomy and physiology more so they can implement all sorts of cool spells like these.
Destruction is really just elemental manipulation; you're harnessing and controlling the elements which you are casting. So if an opponent is shooting a fireball at you, you could target that fireball quickly and use a spell from the destruction school to extinguish the fireball before it hits you.
Another spell could be used to heat up the weapons the opponents are holding so that it burns their hands or to heat up their armor red hot so that their whole body is charred and burned, unless they manage to remove their armor quickly enough in time.
Mysticism/Alteration (I still wished they kept mysticism) - You should be able to cast a spell to slow down the speeds of the fire balls, frost balls, etc... that the opponent is casting at you.
Someone, like a Psijic or Mystic, who is super powerful and knowledgeable in the arcane arts, could even cast a spell on themselves that makes their body's material transparent so that if you're attacked by an opponent, their sword just goes right through you. This is different from spell shields because those absorb or take up a certain amount of damage points from the attacker, whereas this just makes it so no matter what the opponent is attacking you with, nothing will hurt or touch you because your material body is placed outside the dimension of Mundus but the visual portion of your body remains on Nirn.
I really think mages would be the most powerful and feared people on Nirn if Bethesda's implementation of computer technology was just a lot more advanced and not so redundant when it came to constructing magic in the video game.