Magic - It was supposed to be one or the other Bethesda.

Post » Sat May 12, 2012 1:38 am

I'm not really complaining here, since I am okay with Skyrim's magic system, but I really fail to find the logic here. How can they take out spell making, and then not add in spell scaling? Can anyone answer that?
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Charity Hughes
 
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Post » Fri May 11, 2012 7:22 pm

No idea.

Wonder how all the Barbarians would feel if their weapons didnt scale.
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Solina971
 
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Post » Fri May 11, 2012 9:08 pm

like I said elsewear, I have a level 50 mage. And I do just fine. My expert spells cause a mighty dent in almost every creature. I have the ability to summon 2 creatures and a companion, I have a staff that paralyzes enemys (and another staff that shoots fireballs, and another that calls a familiar). I have illusion spells and restoration for when things get harry.

People just like to complain, which is to be expected when a game sells more then a million copies in one day.
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Cassie Boyle
 
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Post » Sat May 12, 2012 1:36 am

I don't think this is a deliberate design decision, I think it's more an oversight by Beth.
even so, it's a pretty serious oversight that NEEDS to be addressed.
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Ruben Bernal
 
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Post » Sat May 12, 2012 7:43 am

like I said elsewear, I have a level 50 mage. And I do just fine. My expert spells cause a mighty dent in almost every creature. I have the ability to summon 2 creatures and a companion, I have a staff that paralyzes enemys (and another staff that shoots fireballs, and another that calls a familiar). I have illusion spells and restoration for when things get harry.

People just like to complain, which is to be expected when a game sells more then a million copies in one day.

who is Harry and why are people after him? haha just kidding.

I wish to explore a mage next playthrough... level 40 thief/assassin right now.
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Chris Cross Cabaret Man
 
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Post » Sat May 12, 2012 8:13 am

like I said elsewear, I have a level 50 mage. And I do just fine. My expert spells cause a mighty dent in almost every creature. I have the ability to summon 2 creatures and a companion, I have a staff that paralyzes enemys (and another staff that shoots fireballs, and another that calls a familiar). I have illusion spells and restoration for when things get harry.

People just like to complain, which is to be expected when a game sells more then a million copies in one day.
now imagine people playing on master and who took another skill instead of conjuration. Conjuration owns, noone is denying that.

Destro needs scaling however. Possibly even Illusion from what I've heard.
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Lillian Cawfield
 
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Post » Fri May 11, 2012 11:55 pm

Destruction spells do scale, just not in damage. As your Destruction skill increases the spells cost less magicka to cast.
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Amy Cooper
 
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Post » Fri May 11, 2012 8:49 pm

Destruction spells do scale, just not in damage. As your Destruction skill increases the spells cost less magicka to cast.

Whcih pretty much doesn't matter if they're weak and you die quickly. here let me throw a hundred cotton balls at you....oh still no damage.
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Mélida Brunet
 
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Post » Sat May 12, 2012 8:35 am

now imagine people playing on master and who took another skill instead of conjuration. Conjuration owns, noone is denying that.

Destro needs scaling however. Possibly even Illusion from what I've heard.

Conjuration owns because... let me guess the summons scale.

Surprise!
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Roisan Sweeney
 
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Post » Sat May 12, 2012 12:57 am

unfair unjust! cicero has done nothing wrong! Why won't destruction scale!!!
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lisa nuttall
 
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Post » Sat May 12, 2012 10:21 am

OMG THEY COST LESS MAGICKA?
Yay, now i can spend the 3-5 minutes killing something at level 60 without hurting my magicka at all. The damage needs to scale silly to not have insanely long and pointless spellshooting contest. +% dmg for destruction on enchants would do it just fine.
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The Time Car
 
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Post » Sat May 12, 2012 8:23 am

I can understand the concept for people who are hoping to specialize in or focus entirely on Destruction. The point is rather moot though for people actually wielding full, proper Mages that use all at their disposal.

I myself never expected to win just using Destruction spells. I don't think a Warrior expects to win with just One handed either. Fact is, any class needs something else to augment their capacity.
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James Smart
 
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Post » Sat May 12, 2012 10:20 am

On normal difficulty and expert, destruction magic pretty much dominates, if your playing on master, you have to max enchanting and build around being able to maximise damage over time, via reduction in spell costs. obtaining certain items helps, but its really not that hard. If you really need to take conjuring up for minions to distract mobs but even that can be avoided. its certainly better then the illusion school which is frankly useless on higher difficulty settings.
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Davorah Katz
 
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Post » Fri May 11, 2012 9:58 pm

I can understand the concept for people who are hoping to specialize in or focus entirely on Destruction. The point is rather moot though for people actually wielding full, proper Mages that use all at their disposal.

I myself never expected to win just using Destruction spells. I don't think a Warrior expects to win with just One handed either. Fact is, any class needs something else to augment their capacity.

Conjuration is a big help yes. But I also have a companion. Let me tell you, summoning two summons to aid my friend while laying down glyphs and calling blizzards and thunderstorms is by far the most fun thing I've ever done in a game.

So far no mob has made it past my three friends and two expert spells. Even if they do I carry a few daggers to whip out, although I svck with them they have saved me a few times.

For bosses, well, they are bosses. Takes some experimenting and a little luck. I don't have to launch "cottonballs" at them. If you are using novice level spells get out of here, you have no say.

By now the only spells you should be using are expert ones. If you don't have to time to cast them then make the time. You are a mage and not supposed to be the focus of the enemy. Either shout, gain some distance, wait until your companion recovers or summon a new set of creatures. It's all very simple really.

People are running around complaining that the fireball they learned eons ago that any new mage can cast won't work on a boss. There's a reason they are novice level spells. Use your expert ones and cause some damage. It's not hard at all for me to survive.
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Louise
 
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Post » Sat May 12, 2012 9:34 am

Conjuration owns because... let me guess the summons scale.

Surprise!

not just that. mages do a lot better with meat shield summons or lydia. they don't have to run around and kite and that help A LOT. Conjuration is the only way a pure mage can play decently using destruction as secondary damage imo.
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Anna Beattie
 
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Post » Fri May 11, 2012 11:10 pm

I can understand the concept for people who are hoping to specialize in or focus entirely on Destruction. The point is rather moot though for people actually wielding full, proper Mages that use all at their disposal.

I myself never expected to win just using Destruction spells. I don't think a Warrior expects to win with just One handed either. Fact is, any class needs something else to augment their capacity.
While that is true. Destruction as a stand alone magic school svcks progressively more the farther past level 35 you go.
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Anthony Rand
 
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Post » Sat May 12, 2012 7:06 am

Conjuration is a big help yes. But I also have a companion. Let me tell you, summoning two summons to aid my friend while laying down glyphs and calling blizzards and thunderstorms is by far the most fun thing I've ever done in a game.

So far no mob has made it past my three friends and two expert spells. Even if they do I carry a few daggers to whip out, although I svck with them they have saved me a few times.

For bosses, well, they are bosses. Takes some experimenting and a little luck. I don't have to launch "cottonballs" at them. If you are using novice level spells get out of here, you have no say.

By now the only spells you should be using are expert ones. If you don't have to time to cast them then make the time. You are a mage and not supposed to be the focus of the enemy. Either shout, gain some distance, wait until your companion recovers or summon a new set of creatures. It's all very simple really.

People are running around complaining that the fireball they learned eons ago that any new mage can cast won't work on a boss. There's a reason they are novice level spells. Use your expert ones and cause some damage. It's not hard at all for me to survive.


I agree with what you say but it's the people who don't want to conjure creatures before every freaking battle and bring lydia along all the time who are struggling and complaining. The game is A LOT easier as a mage when you have something tanking your damage so you don't have to kite. Play without conjures and lydia for a few fights and you'll understand what most people are complaining about.
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Steve Bates
 
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Post » Fri May 11, 2012 11:48 pm

My mage is only level19, but Destruction is my bread and butter, and the general lack of diversity in the spells has been somewhat troubleing. I can see running into trouble down the road if there's no new spells past what I have, but I try to play my mages smart. Sneak most of the time, set runes at choke points, carry more health and mana pots than god. It all seems to work out so far.
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Cassie Boyle
 
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Post » Sat May 12, 2012 2:55 am

My mage is only level19, but Destruction is my bread and butter, and the general lack of diversity in the spells has been somewhat troubleing. I can see running into trouble down the road if there's no new spells past what I have, but I try to play my mages smart. Sneak most of the time, set runes at choke points, carry more health and mana pots than god. It all seems to work out so far.

Then you find out you can only ever set one rune. And i mean one. not one of each, one, period. :)
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Schel[Anne]FTL
 
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Post » Sat May 12, 2012 3:36 am

I'm not really complaining here, since I am okay with Skyrim's magic system, but I really fail to find the logic here. How can they take out spell making, and then not add in spell scaling? Can anyone answer that?
That's what I have been saying with all my complaints.
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ruCkii
 
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Post » Sat May 12, 2012 1:45 am

While that is true. Destruction as a stand alone magic school svcks progressively more the farther past level 35 you go.

I'd be willing to bet a melee one hander that doesn't focus on any defensive prowess would have just as many problems getting smacked around if not more, being in the line of fire and all.
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Erin S
 
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Post » Sat May 12, 2012 12:03 am

I'd be willing to bet a melee one hander that doesn't focus on any defensive prowess would have just as many problems getting smacked around if not more, being in the line of fire and all.
Okay then, a destruction two hander is still crap.
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Tamara Dost
 
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Post » Sat May 12, 2012 6:55 am

Does kinda make me wonder if somewhere in Bethesda HQ some dev said, "Alright guys. For once magic will not be the Defacto "I Win!" button it has been for every single TES game so far. Kill it, kill it dead.".
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Nana Samboy
 
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Post » Fri May 11, 2012 7:42 pm

Oh, look, another reason to post this link:

http://www.gamesas.com/index.php?/topic/1269220-scale-magic-magnitude/page__view__findpost__p__19240938

I would also say that it makes little sense to have the illusion spells the way they are, with their level caps that never change... but then, who uses illusions, anyway, right? Why wouldn't we want to keep in our spellbook spells that are completely useless because we have gone beyond their level cap long ago? It makes so much more sense than just learning that type of spell once, and then scaling the level of the characters it can be used on by a function of the player's level, or something that can be inferred off of player level, like skill rank, maximum magicka, or an enchantable item, right?
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BRIANNA
 
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Post » Sat May 12, 2012 1:25 am

Oh, look, another reason to post this link:

http://www.gamesas.com/index.php?/topic/1269220-scale-magic-magnitude/page__view__findpost__p__19240938

I would also say that it makes little sense to have the illusion spells the way they are, with their level caps that never change... but then, who uses illusions, anyway, right? Why wouldn't we want to keep in our spellbook spells that are completely useless because we have gone beyond their level cap long ago? It makes so much more sense than just learning that type of spell once, and then scaling the level of the characters it can be used on by a function of the player's level, or something that can be inferred off of player level, like skill rank, maximum magicka, or an enchantable item, right?

I know these oversights are just so bad its ridiculous.

Hey lets make an entire tree completely useless once mobs level past the unmoving level caps!

Like they just expect all the modders to fix everything, cause theyre better at game design than they are.
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Haley Cooper
 
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