I ran the tests with the High Elf's racial: Highborn. The describtion says "Power causes a tenfold increase in regeneration rate."
Here are my test results:
player.getav MagickaRate: 3 (probably referring to the 3% of maximum each second outside combat)
With Highborn powerer it becomes: 34.25
After removing my vampire undead status: 28.00
I also tested with adding/removing the Apprentice stone (100% regen) and removed my Recovery perks in restoration which adds 50% regen. None of them have any influence on the number you got from the console command I used. Clearly the highborn power is modified by the Vampire/Necromage synergy.
My question however is: how does the code work for those 34.25 and 28.00 numbers?
I'm just trying to figure out the logic behind getting such strange values. 28 + 25% would result in 35, not 34.25. And how do you get to 28 with a tenfold increase from 3 anyway?