» Sun Nov 18, 2012 10:28 am
In the object window select the 'Actor' catagory, then highlight (select) your actor, and hit Control + F4. Say yes, and it will export the facegen data and related texture to "Meshes (Or Textures)\Actors\Character\FaceGenData\FaceGeom(FaceTint for textures)\MyMod.Esp\"
That will give you a nif and the texture for it, that you should in theory be able to use like any other nif from the game.