Make Me Powerful, Make it Hard

Post » Thu Jan 10, 2013 4:53 am

This is a plea to the developers to make PvE content hard and to make individuals feel powerful.

The ability to feel powerful is much harder to come by in an MMO than a SP RPG. In Skyrim, for example, I spent many hours perfecting my character to make him a complete boss. I'm not talking about exploits (like one hitting legendary dragons), just careful natural leveling. By the end of Skyrim, I could take on legendary dragons and giants at the same time. I could slaughter the entire guard of a town unaided.

But in an MMO, there are always other players. These other players will be on an equal footing with me. This makes it much harder for me to feel special/powerful. Obviously you need to preserve some equality for PvP and general fairness. But I still want to feel like more than just one among thousands.

The way you do this is through PvE. Starting zones must be difficult (think Morrowind here. Who remembers this cave? http://uesp.net/wiki/Morrowind:Addamasartus). As a low level character, I shouldn't be able to survive outside of the starting zone. Monsters in the immediate area should easily be able to kill me. That way, when I am strong enough to travel into other zones, I will feel as if my leveling has made me meaningfully stronger. Finally, when I reach level 50, all normal PvE combat should be easy. I should be so powerful at this point that now monsters found while traveling could even hope to stand up to me. Only my fellow heroes in PvP and the special mobs in elite dungeons should even hope to be able to stand up to me.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Thu Jan 10, 2013 11:21 am

I agree. I think a lot of it could be easily done by making the too-dangerous monsters in the starting zones a lot like dragons in Skyrim. They're big and clunky and give you enough time to run away if you want, but you're going to get slaughtered if you try to fight it early on.

I don't think the whole of a starting zone necessarily has to be all that difficult, but there should be danger in immediate surrounding areas (where logical).
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Wed Jan 09, 2013 9:25 pm

Yes pve is the way to make this happen. Ive noticed they said something about NPCs remembering what you have done for them after quest completion. It would be awesome to say.. help them with a werewolf problem and then when you come back, there is an even bigger problem this time. But instead of killing a few werewolves for the quest, you will face waves of them, with one or two difficult mini bosses for example.

And after you have done this the villagers will be even more grateful and you can get perks, discounts or even new higher lvl equipment which was not available beforehand.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Thu Jan 10, 2013 1:05 am

reading the title, all I could think about was "that's what she said."
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Jan 09, 2013 11:37 pm

I want to be powerful, but PvE should be easy, I prefer it that way, I want my game to a relax session instead of next chore or work - for that I have my own job. I would like to feel as powerful as Alucard in hellsing series, smashing everything in PvE, cutting etc.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu Jan 10, 2013 10:21 am

I want to be powerful, but PvE should be easy, I prefer it that way, I want my game to a relax session instead of next chore or work - for that I have my own job. I would like to feel as powerful as Alucard in hellsing series, smashing everything in PvE, cutting etc.

I'm sure it wont be too difficult. In many MMOs I find players make their own challenges and adventures, and for the TES Online, that should be even more so. For exarmple, I tend to seek out higher lvl quests for a challenge or try and solo elites. Likewise people can craft themselves gear and spec to face quests with less difficulty. It should be interesting to see how they will design the different areas, especially with their emphasis on exploration.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am


Return to Othor Games