Make FX priority?

Post » Mon Nov 19, 2012 2:38 am

Hey everyone. So here is the deal. I made a spell that makes you kinda orange with FX. I apply it with a .play(caster) script. However anytime a new FX is applied (firebreath of a dragon, different runes and such things) always override my FX making it invisible untill the FX ran out. That...is inconvenient.

Is there a way to apply it so it overrides all others so it is ALWAYS visible when it's played? Might that be done with VisualEffects using the FX instead of using the FX by itself?

Also i don't understand the difference between FX and Visual Effect yet really. And i can't find it. Anyone care to explain?
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Nathan Risch
 
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Post » Mon Nov 19, 2012 3:09 am

Can't help you with figuring out a priority, but Visual Effects are not specifically applied to a mesh and can be played without the model requiring 3D data. FX's are applied to either the membrane/skin of the model or around the model and are generally effect shaders, where visual effects are .NIFs animations.
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BRIANNA
 
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Post » Sun Nov 18, 2012 5:51 pm

I see. Well then i hope someone can help me. It's really kinda annoying since it totally breaks the look, and it blocks some FX like that of the soultrap. If i catch a soul no FX is played.
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Jonathan Windmon
 
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