Make this a hardcoe pvp game

Post » Fri Aug 16, 2013 6:08 pm

Where you drop everything you're carrying upon death, players clans can buy and own cities/villages/plots of land, and other clans can siege/capture these cities/villages/plots of land. Where pvp can happen anywhere but in npc cities guards will throw you in jail. Where anyone can enter a dungeon at anytime and kill people exploring inside...

ETC...

there's a HUGE market for this and there's plenty of games out that cater to every other gaming demographic
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Sat Aug 17, 2013 4:18 am

Ultima Online actually had this, and it was first released in 1997.
Inside cities, committing crime would mean insta-death by guards to ensure good gameplay. Outside, you were on your own and you lost everything when you died. You had to have friends or a guild to protect you. Even being a humble miner was dangerous and I made a lot of gold protecting those iron-mining newbies with my super mage (if they didn't pay, I killed one as a warning).
And yes you could buy a house. There were unlimited investment opportunities.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Sat Aug 17, 2013 3:11 am

Make it a hardcoe PvE game with special attention to co-op, and also with a small, care-given PvP scene.

MMOs with a huge focus on PvP make for MMOs with a terrible, terrible community. Case and point, Call of Duty. Probably the worst community in the entire world.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Fri Aug 16, 2013 3:05 pm

I say have Realm vs. Realm PVP, local PVP (Arena) and a majour focus on PVE. I would like an equal focus on both. Focus on PVP first or PVE first then patch the other stuff in if you have to.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Fri Aug 16, 2013 1:47 pm

If it does not disturb the roleplaying in it, i won't mind.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Fri Aug 16, 2013 2:10 pm

No, it needs to be a hardcoe roleplaying game! /tongue.png' class='bbc_emoticon' alt=':P' />
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat Aug 17, 2013 1:45 am

Not if done well. You can't really compare CoD since as an FPS it by its nature draws the less advanced specimen of our species.

I support open PvP in specific zones with "safe zones" still containing majority of the quests and all possibility to maintain normal gameplay.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri Aug 16, 2013 6:46 pm


PvE elements such as crafting and dungeon running and the like (especially with co-op) are awesome, but elder scrolls games have always been made with the idea that 'everywhere outside of a city is dangerous and you can be killed at any time' (until you hit level 50 where everything dies upon looking into your eyes). Also, large scale PvP battles in full loot games have PvE naturally built into them, because you need to PvE (usually as a group) to gather all of the materials you'd need to make armor/weapons/enchantments/etc for PvP. These can be gathered through mining/cutting trees/running dungeons/ whatever.

Also, every MMO community goes to [censored]. Look at WoW (which has a huge PvE focus)

Edit: I also don't really like the idea of an arena. Those kinds of things tend to discourage open world pvp, in which, if it exists, naturally has plenty of 1v1 combat.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Fri Aug 16, 2013 4:08 pm

You're right, that was an unfair example. The Street Fighter community, for example, is generally very friendly and devoted to helping people.

Still, I have a bias against PvP for tons of bad experiences with people with bad attitudes, and that direct competition is what brings out the worst in those people.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Aug 17, 2013 6:14 am

Quite true. I suppose I'm just clinging to the past when there were few people playing MMOs. Played UO from 2002 to 2008 and Guild Wars from start to the latest expansion which killed it off for me.
MMOs are million dollar business and I suppose we'll just have to deal with majority of players being arrogant kids who think they own the place.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Fri Aug 16, 2013 2:51 pm


But then it would lie in the hands of the more mature players to put those arrogant kids in their place. It adds a whole new dynamic to the game when you have to worry about not letting "The Sk8boyz" rule the entirety of tamriel
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Fri Aug 16, 2013 10:32 pm


You clearly never played League of Legends.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Fri Aug 16, 2013 7:42 pm

You can't put anyone in place in the Internet. Moderators would never ban players based on immature behavior and other users telling them to shut up just makes them laugh. supa_dovakin_97 will represent the majority of modern online gaming and there is nothing we can do about it.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sat Aug 17, 2013 1:14 am

I am not really into fighting other players but then again I don't usually play multiplayer games. An arena is fine but everywhere? I'm not good at games and I like a slow pace. I would not last 5 minutes. If this were the case I would just be playing to die over and over and over. I'm not even sure how I could RP in a MMO firsthand, PvP would make it impossible.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat Aug 17, 2013 5:08 am

I say double hell yes. Even if they make one server PVP that'll be fine, just throw us pvps a bone please.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sat Aug 17, 2013 5:51 am

If it becomes a hardcoe PvP game, it will need balance and it will need some sort of safe-zones, or at least some consequences for going rambo in a city like has been said above. Having the closest pace to the start be PvP free (or at least very limited PvP) would be best, instead of having a hundred high-level enemy players stand outside the tutorial dungeon and kill you as you pop out your head to say hello.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Sat Aug 17, 2013 12:08 am


This is true regardless of whether the game is a WoW clone or not. By putting people in their place, I mean having the community blacklist a group of players and flag them as kill on sight. When they drop their precious expensive gear every time they die, they'll be forced to either reroll or group up with other like minded people. You can only do this in a pvp game. I'm not sure what you mean by immature behavior, whether it's spamming people or ganking noobs or something else, but NPC cities would be protected by guards, and if you wanted to leave the areas around NPC cities you'd be forced to either join a clan/group or put up with the gankers. Most people would just join a clan for protection, which leads to a sense of community which is lacking in all MMOs today.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sat Aug 17, 2013 2:03 am

The original ES serie is a sandbox ffa full loot game, so the online version should be the same with the jail system and a karma for evil/red players. I can accept only a game like this, not the same wow clone pve centered with some edge pvp like swtor.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Sat Aug 17, 2013 12:51 am


Brilliant, haha.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Fri Aug 16, 2013 2:00 pm

Here here. It's just no fun to run into a griefer that sticks to you like glue and ensures you don't get to enjoy the game. At all.
I am all for focusing more on the Co-op aspect - you know, getting together with a band of other heroes to explore a dangerous dungeon or take on a hard quest? As for the PvP part of things, I feel that it should stay with the factions and the events. That way it only affects you if you want it too.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Aug 16, 2013 2:39 pm

OMG yes pleeeeeeaase! I love open pvp but also include consequences that would deter every player from killing each other. Active guards patrolling in and out of towns, fines, jail, or even the inability to gain certain things in the game if you kill someone, like high leveled restoration school spells.

User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Fri Aug 16, 2013 6:15 pm

Yes I have played mmos like this. No there is not a huge market for it AND there are two mmo running right now with that kind of ruleset and they only have a couple thousand players. Not a couple million.

User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am


Return to Othor Games