I have a question about spell duration.
Is it possible to make a Spell's duration be calculated in Game time, and not Real time?
I currently have a Disease Spell that I'm working on with a duration of 24 hours. I would like it to last exactly 24 hours of game time, and not 24 hours of "real time."
simplified example:
-The player has an always active quest to use the Dialogue Topic "Hello, Do you like Bacon?" NPCs
-The Dialogue Topic "Hello, Do you like Bacon?" does NOT activate for NPCs who have the disease "BaconDisease (24 hour duration)."
-Using the topic "Hello, Do you like Bacon?" gives the NPC the BaconDisease, making them ineligible for the topic "Hello, Do you like Bacon?" for 24 hours.
I would like this BaconDisease to last 24 in game hours (and not REAL hours), so that the Quest is--in effect--a daily quest (according to game time, not real time).
Any help would be much appreciated. Having a disease's duration last according to Game time is a core part of my mod.
Pretty please with a slab of bacon on top!