Well, I consider myself to be quite experienced in this area, so maybe I can help.
First, what kind of forest are you trying to make? Pine or aspen? Is it snowy or warm? Dense, or sparse? Based on those things you'll want to pick 2 or 3 primary ground textures, leaving the other 4 or 5 texture slots for detailing and 'special' things. You can also then figure out what kinds of objects you should be using.
General tips?:
Don't overuse the Smooth (S) tool. You'll notice that your forest will look a lot better if it's a little more bumpy and abrupt. Of course you still want to avoid sharp edges and landspikes, as they hardly look natural or good.
Be a bit random. Plan out the rough shape of an area, then just throw things around and have fun. You'll get a random result, which usually looks far more natural than if you had planned the area object for object.
Expect change. Don't plan an area then try to stick directly to that. Go with the flow. If you place something and like the way it looks, but it conflicts with something else you wanted to place (That mountain is now blocking where you were going to put the stream), build the other object around the first. Try to make it work. The result will be a more complex random looking feature, something that nature is full of.
Those are the things that immediately jump to mind. If you provide more detail on what you're going for, I can provide some more tips.
