» Mon Nov 19, 2012 2:40 pm
I can avoid direct spell damage easily by using Remotecast with the player as the "blamed" target. But this does not affect hazards placed by the spell. Even if I give the spell a condition that ignores the player, or make it deal 0 damage, the spawned hazard will still do damage to the player. To make the spell place a duplicate hazard that ignores the player, I'd have to create a new hazard damage spell, a new hazard, and a new impactdataset. Since I know the game can already make hazards selectively ignore their "creators", I was hoping to avoid all that.