Making "friendly" hazards

Post » Mon Nov 19, 2012 6:58 pm

Normally when you create a Hazard via a spell (like Wall of Flames), those Hazards won't harm you. The game "remembers" that you created them and exempts you from their damage. However, if I create the Hazard using a spell cast from an Activator, the Hazard harms me, even if I use RemoteCast and "blame" the player. RemoteCasting the spell from an ally also results in hazards that harm the player.

Does anyone know a way around this? I REALLY need to have an activator create some "safe" Hazards!
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Chica Cheve
 
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Post » Mon Nov 19, 2012 10:29 am

Change the damage to 0?

EDIT:Have special "to-be-cast-at-player-only" spells that do no damage.

EDIT2: Another benefit of using new instances of the spells is that you can change the "Painful" setting. That way the player won't grunt and groan when subject to the effects, unless that it what you want.
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Jaki Birch
 
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Post » Mon Nov 19, 2012 2:40 pm

I can avoid direct spell damage easily by using Remotecast with the player as the "blamed" target. But this does not affect hazards placed by the spell. Even if I give the spell a condition that ignores the player, or make it deal 0 damage, the spawned hazard will still do damage to the player. To make the spell place a duplicate hazard that ignores the player, I'd have to create a new hazard damage spell, a new hazard, and a new impactdataset. Since I know the game can already make hazards selectively ignore their "creators", I was hoping to avoid all that.
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Kat Lehmann
 
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