Making Grandma proud

Post » Sat May 12, 2012 5:22 am

My absolute favorite game of all time is the original Deus Ex. My love for this classic game trumps it's modern sequel for one reason. When I was 14 my grandmother was always trying to get me to stop playing video games. Her reasons were probably what you'd expect. But then I started playing Deus Ex. Killing no one at Liberty Island, rescuing the hostages in the subway, giving food to kids, talking to the NSF commander instead just shooting from one side of mole territory to the other, etc. Practically every time she watched me play on the family PC I was doing something like that. I'll never forget her telling me that the choices I made playing that first game made her proud. I'm 26 now. I can buy my own M rated games, for years my grandmother got me any game I wanted, because Deus Ex proved that video games can be just a grown up as her movies.

Dishonored looks like yet another great grandma pleasing game. I'm not just playing this for fun. I want to be able to tell my grandmother about all the good things I chose to do. I want to make her proud of me again.
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Far'ed K.G.h.m
 
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Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat May 12, 2012 10:26 am

Can't say I've ever played a game that my family was ever into, but I know the feeling of doing something good in a game and even though I'm not exactly rewarded for it, just knowing I did something good always felt like it's own reward.

I've always hated when games give you the standard "You saved a family so you get good points, but because you killed all those police officers before you get evil points". I think a game can be extremely strong with simply letting the world react to your actions as opposed to displaying a physical appearance change or other moral displays as such. Games like Fable and Mass Effect are very interesting to me (despite the need to change your appearance because you did X and Y) because the world tends to change depending on your actions.

Dishonored is already exploring these methods with it's Chaos system which is something I'm DYING to hear more about. Either way it's a good warm fuzzy feeling knowing I've done something good in a game even if it doesn't change the story what so ever.
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Nikki Morse
 
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Joined: Fri Aug 25, 2006 12:08 pm

Post » Sat May 12, 2012 2:39 am

Can't say I've ever played a game that my family was ever into, but I know the feeling of doing something good in a game and even though I'm not exactly rewarded for it, just knowing I did something good always felt like it's own reward.

I've always hated when games give you the standard "You saved a family so you get good points, but because you killed all those police officers before you get evil points". I think a game can be extremely strong with simply letting the world react to your actions as opposed to displaying a physical appearance change or other moral displays as such. Games like Fable and Mass Effect are very interesting to me (despite the need to change your appearance because you did X and Y) because the world tends to change depending on your actions.

Dishonored is already exploring these methods with it's Chaos system which is something I'm DYING to hear more about. Either way it's a good warm fuzzy feeling knowing I've done something good in a game even if it doesn't change the story what so ever.

Nevermind that playing a game is a completely solitary selfish indulgence with no productive or redeeming values what-so-ever. Nevermind the you could actually be volunteering your time to help actual people in the REAL WORLD out.
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Kevin S
 
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Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat May 12, 2012 4:35 am

Nevermind that playing a game is a completely solitary selfish indulgence with no productive or redeeming values what-so-ever. Nevermind the you could actually be volunteering your time to help actual people in the REAL WORLD out.

Note to self: Invent the "chill pill."
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Alexandra Ryan
 
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Joined: Mon Jul 31, 2006 9:01 am

Post » Sat May 12, 2012 1:05 am

Nevermind that playing a game is a completely solitary selfish indulgence with no productive or redeeming values what-so-ever. Nevermind the you could actually be volunteering your time to help actual people in the REAL WORLD out.

And who says I don't? I think you misunderstood what I wrote, I'm simply saying that it's fun when a game can RECREATE the feeling of doing a good deed.
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Abi Emily
 
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Joined: Wed Aug 09, 2006 7:59 am


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