Making ladders (or any other object) a teleport activator

Post » Tue Jun 19, 2012 9:10 pm

Hello,
simply put: is it possible to create an object and make it a teleport activator?

I'm trying to create a rope ladder that can be activated and that teleports the player out of a dungeon into Skyrim or another cell.

I know I've seen this being done in Oblivion, would anyone be kind enough as to point me in the right direction?
I can't come up with any examples from Vanilla Skyrim itself, else I would've looked there for help.

Thanks in advance!


EDIT:
I was able to do what I wanted by using a certain rope ladder mesh and simply create a door with that particular mesh.

Basically (for people who may find this topic looking for a solution like this) just duplicate an existing door and change the nif. That simple.
Thing is, the rope ladder still says "Open xx", like Open Skyrim, but that's not really a gamebreaker.

Also I did find this while looking: http://www.youtube.com/watch?v=BHRUK8bu4UQ&feature=youtu.be&hd=1
One could do the same thing with that small script, but I think that accessing the nif files and simply changing the mesh of a door is simple enough.
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katie TWAVA
 
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Post » Wed Jun 20, 2012 12:32 am

You should be able to find a ladder under the door category If i remember correctly that behaves like any other door and allows you to add a teleport marker to it. There is definitely one, I've used it in my house mod.

Edit: I just re-read what you said and you are looking for a specific ladder/object. I'm not sure if that can be done. woops
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Kitana Lucas
 
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Post » Tue Jun 19, 2012 9:15 pm

You should be able to find a ladder under the door category I remember correctly that behaves like any other door and allows you to add a teleport marker to it. There is definitely one, I've used it in my house mod.

Ah, and once again I failed to look properly through the list first. Thanks for this.
EDIT: Seems that they all have a trapdoor at the end. This is not what I'm looking for (even though I could twist and turn it so that the trapdoor would be covered.. would still look a bit dumb) - the question remains open!

Alas, I'm still interested, is this possible? I might use it later with some other objects that aren't activators themselves.
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tegan fiamengo
 
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Post » Wed Jun 20, 2012 3:55 am

I'm not on a computer with CK installed right now but perhaps there is some sort of invisible door in the door category? That way you could just put it in front of the object you want to use as a door teleport. Really not sure if such an item exists but worth a quick search.
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Jinx Sykes
 
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Post » Tue Jun 19, 2012 7:23 pm

If you already have a rope object, you can just make a new door using the same model. otherwise you will need a custom model made.
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Red Bevinz
 
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Post » Tue Jun 19, 2012 8:49 pm

Well there is an "AutoLoadDoor01" - perhaps this is the one used in some cave entrances that you can just waltz into?

Other than that I couldn't find any invisible doors with a quick look..
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Tamara Primo
 
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Post » Tue Jun 19, 2012 10:28 pm

If you already have a rope object, you can just make a new door using the same model. otherwise you will need a custom model made.

Is it this simple?

The game already has rope ladders created for some ship interiors - so I can just change the model within the CK?
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Rachell Katherine
 
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Post » Wed Jun 20, 2012 6:12 am

Is it this simple?

The game already has rope ladders created for some ship interiors - so I can just change the model within the CK?
I think all you have to do is go under the "door" category in the CK, right click and then "add new" and find the model you want to use. It should automatically give it door properties.
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BethanyRhain
 
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Post » Wed Jun 20, 2012 3:54 am

I think all you have to do is go under the "door" category in the CK, right click and then "add new" and find the model you want to use. It should automatically give it door properties.
Then I'll try this. Thanks for the ideas, everyone!
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Dewayne Quattlebaum
 
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Post » Wed Jun 20, 2012 2:57 am

if you can't access the .nifs some of the above options can't be done though.
Then you could use any activator and a teleportscript.
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Peetay
 
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Post » Wed Jun 20, 2012 7:19 am

if you can't access the .nifs some of the above options can't be done though.
Then you could use any activator and a teleportscript.
I was able to do what I wanted by using a certain rope ladder mesh and simply create a door with that particular mesh.

Basically (for people who may find this topic looking for a solution like this) just duplicate an existing door and change the nif. That simple.
Thing is, the rope ladder still says "Open xx", like Open Skyrim, but that's not really a gamebreaker.

Also I did find this while looking: http://www.youtube.com/watch?v=BHRUK8bu4UQ&feature=youtu.be&hd=1
One could do the same thing with that small script, but I think that accessing the nif files and simply changing the mesh of a door is simple enough.
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Cheryl Rice
 
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Post » Tue Jun 19, 2012 5:44 pm

if you want it to say Open Pirate Ship instead of Open Skyrim, you need to create a Message object that says "Pirate ship" and then on your door teleport options, under location, select your custom message. it will then say Open Pirate ship or whatever you chose.
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Maddy Paul
 
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Post » Wed Jun 20, 2012 1:35 am

Thing is, the rope ladder still says "Open xx", like Open Skyrim, but that's not really a gamebreaker.
Teleport doors do that automatically - show the name of the cell the door at the "other end" is in. There's a way to override it though, see http://www.gamesas.com/topic/1355904-naming-doors-question/.
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Chloe Lou
 
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