» Mon Jun 18, 2012 6:19 am
Well, I thought you meant the moss on the house model itself, not the landscape textures in Solitude, for that I apologize. But here is some additional information:
Using the textures from the mod I linked as a resource means to extract them from the download and use them for your own purposes. They would only affect Solitude if you actually installed the mod, rather than using its resources for your own mod.
Navmeshes are what the game engine uses to determine where NPCs may path (walk, run, etc.), and have nothing to do with textures. To create textures, you need an image editor that is capable of saving .dds files, which are the types of images used by Skyrim, either natively or via a downloadable plugin. Paint.NET is freeware and does it natively, without any additional plugins.
The landscape textures are painted directly onto the landscape. To remove the moss from them, you will need to edit the textures or just use different ones that don't contain the moss. You will then need to create a new landscape texture entry in the CK, and paint the landscape around your house using this new texture.
If I was right the first time and the moss is on the house itself or some other object that is not the actual land, you will need to:
1) Extract the relevant model from the Skyrim - Meshes.bsa
2) Move/Copy it to your own unique folder somewhere in ...Skryim\Data\Meshes
3) Do the same to whatever textures you end up using, either from another mod or ones you make yourself or find on the internet, those go your unique folder somewhere in Skyrim\Data\Textures
4) Open the model in Nifskope, and change the relevant texture paths to use the textures you have chosen
5) Create a new object in the CK to use as your house exterior or whatever other object it is
You should probably do the tutorial stuff before you start using custom resources.
http://cs.elderscrolls.com/index.php/How_to_use_custom_resources is a full tutorial on using resources. It was written for Oblivion, but the process is nearly identical for Skyrim.
Oh, also, you will probably not want to repack anything into the game's original .bsa files. Leave them alone so you always have clean originals to fall back on.