So, what's the best way to do this? Is it possible to rename objects added by another mod using a separate additional mod?
Thanks in advance for your help.
ScriptName YourQuestScript Extends Quest AutoInt[] Property iFormID AutoString[] Property sName AutoEvent OnInit() Maintenance()EndEventFunction Maintenance() Int iIndex = sName.Length While iIndex > 0 iIndex -= 1 Game.GetFormFromFile(iFormID[iIndex], "Some Mod.esp").SetName(sName[iIndex]) EndWhileEndFunction
ScriptName YourPlayerScript Extends ReferenceAliasYourQuestScript Property QuestScript AutoEvent OnPlayerLoadGame() QuestScript.Maintenance()EndEvent