Is making a NPC a ghost as easy as it implies?

Post » Sat Nov 17, 2012 11:03 am

When you pull up the NPC editor, would you check "is Ghost" and he/she will appear as a ghost or is it more complex than that. I remember reading somewhere that a script was required like " name.setghost true" without quotes of course.
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Eibe Novy
 
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Post » Sat Nov 17, 2012 4:42 pm

In the CK I don't see any ghosts with Is Ghost checked (oddly enough) but they all have the defaultGhostScript attached. Perhaps there's more to it, but I don't believe there is.
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Jonathan Braz
 
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Post » Sat Nov 17, 2012 7:49 am

IsGhost merely means the actor will neither deal nor receive damage; it doesn't apply any of the ghost effects. Most ghosts don't have it checked because ghosts generally do deal damage in Skyrim ;) However there are several Constant Effect/Ability spells to set ghosts in a variety of festive hues. Make sure your actor starts with one of these effects and presto, you have a ghost!
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He got the
 
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Post » Sat Nov 17, 2012 5:38 pm

When you pull up the NPC editor, would you check "is Ghost" and he/she will appear as a ghost or is it more complex than that. I remember reading somewhere that a script was required like " name.setghost true" without quotes of course.

Adding to what Verteiron said, the SetGhost option makes it so the actor has no collision - so they can walk through walls, etc, and also means they can't get hit. It makes absolutely no change to their appearance.
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Marion Geneste
 
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Post » Sat Nov 17, 2012 1:31 pm

Hmm so there was more than I thought :P Well thanks again guys I'll see if I can get this working.
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Alba Casas
 
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Post » Sat Nov 17, 2012 12:54 pm

Oh this is cool, but I have one more question:

How do I get NPCs to wear a certain helmet? The helmet I want is not included in the default outfit selection. :/
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Lisa Robb
 
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Post » Sat Nov 17, 2012 4:24 am

Adding to what Verteiron said, the SetGhost option makes it so the actor has no collision - so they can walk through walls, etc, and also means they can't get hit. It makes absolutely no change to their appearance.

I tried that and couldn't get it to work. My ghosts collided with all sorts of things.

I think ... how do you script a ghost to walk through a wall anyway? I mean what about navmesh, for instance?
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rheanna bruining
 
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Post » Sat Nov 17, 2012 9:52 am

I think ghosts have collision, there is a walk through wall ambush in the prefabs warehouse, which could point to the fact they need collision and would obey navmesh anyway, I just used the ghost ability spell for mine...
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Glu Glu
 
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Post » Sat Nov 17, 2012 5:49 pm

I somehow made a Ghost Sabercat, an dont know how I did it lol, but the damn thing had me fuddled cos I couldn't figure out how to stop it attacking me in my dungeon. (I wanted him to be a Dungeon cat, an just hang out near the start sleeping in front of a fire) :smile:
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Darren
 
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Post » Sat Nov 17, 2012 7:37 pm

Oh this is cool, but I have one more question:

How do I get NPCs to wear a certain helmet? The helmet I want is not included in the default outfit selection. :/

Probably the best way is to create your own custom outfit, add the armor and helm you wish them to wear, and assign that outfit to him.
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Lil Miss
 
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Post » Sat Nov 17, 2012 5:43 am

Probably the best way is to create your own custom outfit, add the armor and helm you wish them to wear, and assign that outfit to him.

:facepalm: Of course... Thanks man.
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Dalley hussain
 
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Post » Sat Nov 17, 2012 7:13 pm

Could you just drop the helmet into his inventory? Or do outfits override what is in the inventory...or maybe you don't want the helmet in the inventory.
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Wayne Cole
 
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Post » Sat Nov 17, 2012 5:47 pm

Could you just drop the helmet into his inventory? Or do outfits override what is in the inventory...or maybe you don't want the helmet in the inventory.

I can drop weapons and they will use them but not helmets, I tried but the custom outfit works best.
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kennedy
 
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Post » Sat Nov 17, 2012 10:34 am

Awesome: [img]http://cloud-2.steampowered.com/ugc/559822450839533704/413229B64B84A7CC435B14FC4B1DCCA3FA22788B/[/img]
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Beth Belcher
 
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Post » Sat Nov 17, 2012 5:09 pm

Niiiiiice. What ENB is that?
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Petr Jordy Zugar
 
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Post » Sat Nov 17, 2012 6:39 am

Using this one, sharpshooters: http://skyrim.nexusmods.com/mods/15105/
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Christine
 
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