Currently working on a dungeon and wanted to replicate one of the old school dungeon tricks by setting an area up with impermeable darkness (forcing the player to wander. in the dark) and while I have figured that part out I am left with two issues.
1. In old games when you are in a dark section you generally find your way about by slamming yourself into walls causing your character to *UGH* every time they hit a wall. In skyrim however, even if you run into a wall your character continues to run forward, so they may think they are making forward progress when all they are doing is slamming their head into a wall
2. The local map, in old games when in a dark area the map (if there is a map in the game) simply darkened out the area. The local map in Skyrim on the other hand displays everything (damn helpful map... though still gets confused by complicated dungeons.)
So any ideas as how to fix these two issues?