This is how I did my spellsword
-1 handed blade (it's not a spellmace or spellaxe hehe)
-Heavy armor
-destruction - lightning, no dual cast
-Restoration - Ward recharge + extra healing / stamina healing
-Alteration - Armor spells + magic resistance perks + paralyze +detect life / death: again no dual cast but I did take stability
Basically
-Cast alteration buffs before combat (armor spells + detect, you won't reach armor cap for a long time, and this gives you a good chunk of extra protection on top of your heavy armor)
-Sword in right hand, lightning in left and have at it
-Switch to ward when you get into melee combat- it is not a "block" perse, but Heavy armor + Alteration armor spell + armor from ward gives you a nice hunk of damage reduction before you reach armor cap
-Switch to healing when you need to heal (duh) or restore a bit of stamina for power attacks
Alot of micro, but it is a more rewarding style of playing
You can throw in the crafting skills to augment your powers... but be careful of how you level, because you have alot of skills spread out that you need. eg: Try and keep all your skills at the same level to keep your versatility without making leveled monsters too strong... so adding in a couple of crafting skills ontop of this can throw this off.