Its used in Vanilla on the Dark Brotherhood Spectral Assassin. I'd like to use it in a spell that turns the player into a ghost. Granting all the same effects and immunities.
How would I do this?
scriptName GetPlayerRefMEffectScript extends ActiveMagicEffect{test.};==================; PROPERTIES /=============/Quest Property GetPlayerQuest Auto;==================; EVENTS /=============/Event OnEffectStart(Actor Target, Actor Caster) ; Add abilities here GetPlayerQuest.Start()EndEventEvent OnEffectFinish(Actor Target, Actor Caster) ; Remove abilities GetPlayerQuest.Stop()EndEvent