Is Malacath an Evil Daedra?

Post » Fri Dec 16, 2011 4:26 am

For something to be evil, it needs to be able to come from the same reference point as humanity.
The Et'Ada are far bigger than mortality and their actions cannot be described as good or evil.
It does not fit their frame of reference, since they do not belong to a mortal society, they are not on the same level and you cannot judge them as you would a neighbour.
They can be described as (seemingly) beneficial or destructive.

Molag Bal is right through might, domination and defilement. He is not evil, though mortals that go outside of the bounds of society to pursue their own desires alone may be described as such.
His sphere may encompass positive outcomes, such as Vehk showed by reaching heaven through violence. Taking the divinity the gods will not share, for love of his people.

Dagon is change through destruction. He can no more be described as evil as an earthquake can.
Sometimes the stagnant needs to be eradicated for a new path to bloom.

Hircine is the hunter, he is a basic trait of humanity, prosperity through skill.
Hircine does not just hunt, whenever a goal is relentlessly pursued, that is Hircine.

Sheogorath is madness, but madness can be kind, a blessing. Madness can keep the horrible facts of reality at bay.
Madness is essential to the arts and philosophy. The jester has its place by showing the wise a funhouse mirror version of themselves.

Namira's sphere is obscured to mortals. She is unknown and unknowable, inconceivable. A concept that does not fit inside a human mind.
The unknown dark may be terrifying, but hardly evil.

Malacath is honor through pride. He is the outcast, the ostracized, the defiled.
Malacath shows that there can be strength outside of accepted society and that not to belong does not mean having to give up.

Azura is the Prince of Dawn and Dusk. Like the other Daedra she is not evil in itself, though she is seemingly vainglorious, petty and vengeful.
The mistress of the half-light is good at seeming.

Peryite is the cleansing fever. Purification through fire and ordeal. Order, all things in their place and at their time.

Meridia is the wayward Solar daughter. Banished from Aetherius for consorting with illicit spirits. She has built herself the Oblivion realm of the coloured rooms, presumingly a pale reflection of her former home. She hates the undead with a passion, possibly because of those illicit spirits.
Her sphere is life, and fall from grace.

Then there is Jyggalag, who is order. But other than Peryite he is a cold, clinical, efficient order.
Where Peryite is fluid, organic, alive, Jyggalag is sterile, uncaring.

Clavicus Vile is power through pact. He comes closest to a western view of the devil, collecting souls in exchange for favours.

Im sure Im missing out some, like the Aedra and Ebonheart but you get the idea.
All of these concepts and notions have their place in a society, and none of them are good or evil in and of themselves.
How the concepts are applied by mortals is what makes it ultimately moral or amoral, judged by the framework of their own society.

Great post. An old tradition, I know, but have a http://images.uesp.net/c/c4/Fishystick.jpg.

Saved me a post.
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HARDHEAD
 
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Post » Fri Dec 16, 2011 6:09 pm

For something to be evil, it needs to be able to come from the same reference point as humanity.
The Et'Ada are far bigger than mortality and their actions cannot be described as good or evil.
It does not fit their frame of reference, since they do not belong to a mortal society, they are not on the same level and you cannot judge them as you would a neighbour.
They can be described as (seemingly) beneficial or destructive.

Molag Bal is right through might, domination and defilement. He is not evil, though mortals that go outside of the bounds of society to pursue their own desires alone may be described as such.
His sphere may encompass positive outcomes, such as Vehk showed by reaching heaven through violence. Taking the divinity the gods will not share, for love of his people.

Dagon is change through destruction. He can no more be described as evil as an earthquake can.
Sometimes the stagnant needs to be eradicated for a new path to bloom.

Hircine is the hunter, he is a basic trait of humanity, prosperity through skill.
Hircine does not just hunt, whenever a goal is relentlessly pursued, that is Hircine.

Sheogorath is madness, but madness can be kind, a blessing. Madness can keep the horrible facts of reality at bay.
Madness is essential to the arts and philosophy. The jester has its place by showing the wise a funhouse mirror version of themselves.

Namira's sphere is obscured to mortals. She is unknown and unknowable, inconceivable. A concept that does not fit inside a human mind.
The unknown dark may be terrifying, but hardly evil.

Malacath is honor through pride. He is the outcast, the ostracized, the defiled.
Malacath shows that there can be strength outside of accepted society and that not to belong does not mean having to give up.

Azura is the Prince of Dawn and Dusk. Like the other Daedra she is not evil in itself, though she is seemingly vainglorious, petty and vengeful.
The mistress of the half-light is good at seeming.

Peryite is the cleansing fever. Purification through fire and ordeal. Order, all things in their place and at their time.

Meridia is the wayward Solar daughter. Banished from Aetherius for consorting with illicit spirits. She has built herself the Oblivion realm of the coloured rooms, presumingly a pale reflection of her former home. She hates the undead with a passion, possibly because of those illicit spirits.
Her sphere is life, and fall from grace.

Then there is Jyggalag, who is order. But other than Peryite he is a cold, clinical, efficient order.
Where Peryite is fluid, organic, alive, Jyggalag is sterile, uncaring.

Clavicus Vile is power through pact. He comes closest to a western view of the devil, collecting souls in exchange for favours.

Im sure Im missing out some, like the Aedra and Ebonheart but you get the idea.
All of these concepts and notions have their place in a society, and none of them are good or evil in and of themselves.
How the concepts are applied by mortals is what makes it ultimately moral or amoral, judged by the framework of their own society.

As Ourselfs and as God.You made me think even more about the things.
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Marcus Jordan
 
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Post » Fri Dec 16, 2011 5:45 pm

Meridia is the closest thing to a "good" daedra as exists. Her sphere is life, and she generally hates anything "unnatural." So generally good, unless you're a Necromancer.


Then again, Meridia is also the one who gave Umaril the Unfettered immortality and lent him her Aurorans to rampage across Cyrodiil and burn down churches, so your mileage may vary.
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Kill Bill
 
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Post » Fri Dec 16, 2011 7:43 am

Great post. An old tradition, I know, but have a http://images.uesp.net/c/c4/Fishystick.jpg.

Saved me a post.


Thanks :)
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marina
 
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Post » Fri Dec 16, 2011 5:49 pm

Then again, Meridia is also the one who gave Umaril the Unfettered immortality and lent him her Aurorans to rampage across Cyrodiil and burn down churches, so your mileage may vary.

The point is that the god have no morality. Good OR bad. They just do what they do. It's all down to mortal perception and what they look at more than anything else. Ambition = Good. Destruction = Bad (in the eyes of mortals). I'm sure if people were to focus on the former, Dagon worship would be common practice.
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Brad Johnson
 
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Post » Fri Dec 16, 2011 1:04 pm

The Aedra and Deadra are not split by good and evil, they're only split by if they had partaken in the creation of Nirn, any Et'Ada be they Aedra or Deadra are not intrinsically good or evil. Akatosh for example is time, through time all other Deadra, Aedra and mortals can exist but for mortals it also will eventually bring inevitable death. But then you have to remember that it is to Arkay that death itself belongs and so the Aedra are not entirely good, nor are the deadra entirely evil.

Even the more powerful states of Choas like Padomay (AKA Sithis) and Anu are not essentially good or evil, even if Padomay is worshiped by the dark brotherhood as a dread father, the change he brings isn't always for the worse, sometimes it is also for the better and the stasis that anu is, is not always good, sometimes things that are bad and need to be changed.

I think the only god that could probably be considered wholly evil would be the god of worms, Mannimacro (not to be confused with the king of worms in Oblivion), However Mannimacro is still a very minor god and only worshiped by necromancers.

Most of the interaction by gods in the mortal plane are generally because they're bored, outside of Mundas things do not really change and so the Deadra and Aedra all get bored and interfere with the lives of mortals, the Gods do not understand the concept of mortality but do understand the concept of change, after all it is the concepts of change and stasis that gave birth to Oblivion and Aetherius. The problem is, nothing usually changes in Oblivion or Aetherius... even if the lowest of low deadra or aedra dies, they'll come back in only a few years time.
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kat no x
 
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Post » Fri Dec 16, 2011 5:09 am

I see nobody mentioned Hermeaus Mora; what makes him evil and what makes him good?
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Dark Mogul
 
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Post » Fri Dec 16, 2011 2:18 pm

I see nobody mentioned Hermeaus Mora; what makes him evil and what makes him good?


He doesn't really do anything, he tends to rather sit back and write forbidden knowledge into black unlabeled books; So he is not all that much into intervening like his Deadric/Aedric brethren. However he does like to torture those that would seek his forbidden knowledge, often making them wonder his endless libraries as ghosts consumed by the search for knowledge.

What also needs to be considered is his book the Oghma Infinium that was written by Xarxes with knowledge granted to him by Hermeaus Mora. To those he would grant access to the Oghma Infinium there is usually a blood price to pay in one form or another which means hunting down people of certain races and rather literally collecting their blood but Hermeaus Mora doesn't care if those peoeple are good or evil and so his influence here can't be judged entirely evil as the targets could very well be bandit lords. Of course there is a reason why knowledge is forbidden in the first place and Hermeaus Mora does a good job of protecting such knowledge, unless he himself thinks he can get something better out of releasing some of it.

So while his interactions with mortals is generally more evil then good, he himself doesn't interact with mortals all that much to begin with and he guards forbidden knowledge that would be destructive or deadly in the wrong hands.
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Samantha Mitchell
 
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Post » Fri Dec 16, 2011 8:13 am

I see nobody mentioned Hermeaus Mora; what makes him evil and what makes him good?



Knowledge is Power.
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CHangohh BOyy
 
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Post » Fri Dec 16, 2011 3:38 am

I see nobody mentioned Hermeaus Mora; what makes him evil and what makes him good?


Herma Mora, the woodland man, is the keeper of knowledge and secrets.
His sphere encompasses the known and the unknown, the scrying of fate and destiny.
His library holds all knowledge and everything hidden.
People who get lost there wander forever from book to book until they fade away into shadows and spirits.
There is no index and the books all have an untitled black cover.

At one time he nearly seduced the Nords into becoming Aldmer.

He is a difficult one.
He seems to delight in presenting himself as something far above humanity. Where other Princes take on a recognisable form, in order to be more connected to mortals (Such as Mephala who can be male or female depending on who he speaks to, or Meridia who appears regal and stern.)
Mora seems to enjoy showing clear dissimilarity from anything mortals can recognize. He likes to appear as a tentacled mass with protruding appendages and eyes, or as in Skyrim, a howling abyss.

Ultimately, his intentions and plans are unkowable, as he delights in being obscure.
He does not seem to be particularly evil or good, but he does have a penchant for trickery and leading people into traps of their own devising.
Not actually lying, but by presenting the truth in a matter that will be misinterpreted.

I would say he represents the pitfalls of seeking to completely control ones fate, the lesson that there will always be the unknown.
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Chris Guerin
 
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Post » Fri Dec 16, 2011 5:03 pm

For something to be evil, it needs to be able to come from the same reference point as humanity.
The Et'Ada are far bigger than mortality and their actions cannot be described as good or evil.
It does not fit their frame of reference, since they do not belong to a mortal society, they are not on the same level and you cannot judge them as you would a neighbour.
They can be described as (seemingly) beneficial or destructive.

Molag Bal is right through might, domination and defilement. He is not evil, though mortals that go outside of the bounds of society to pursue their own desires alone may be described as such.
His sphere may encompass positive outcomes, such as Vehk showed by reaching heaven through violence. Taking the divinity the gods will not share, for love of his people.

Dagon is change through destruction. He can no more be described as evil as an earthquake can.
Sometimes the stagnant needs to be eradicated for a new path to bloom.

Hircine is the hunter, he is a basic trait of humanity, prosperity through skill.
Hircine does not just hunt, whenever a goal is relentlessly pursued, that is Hircine.

Sheogorath is madness, but madness can be kind, a blessing. Madness can keep the horrible facts of reality at bay.
Madness is essential to the arts and philosophy. The jester has its place by showing the wise a funhouse mirror version of themselves.

Namira's sphere is obscured to mortals. She is unknown and unknowable, inconceivable. A concept that does not fit inside a human mind.
The unknown dark may be terrifying, but hardly evil.

Malacath is honor through pride. He is the outcast, the ostracized, the defiled.
Malacath shows that there can be strength outside of accepted society and that not to belong does not mean having to give up.

Azura is the Prince of Dawn and Dusk. Like the other Daedra she is not evil in itself, though she is seemingly vainglorious, petty and vengeful.
The mistress of the half-light is good at seeming.

Peryite is the cleansing fever. Purification through fire and ordeal. Order, all things in their place and at their time.

Meridia is the wayward Solar daughter. Banished from Aetherius for consorting with illicit spirits. She has built herself the Oblivion realm of the coloured rooms, presumingly a pale reflection of her former home. She hates the undead with a passion, possibly because of those illicit spirits.
Her sphere is life, and fall from grace.

Then there is Jyggalag, who is order. But other than Peryite he is a cold, clinical, efficient order.
Where Peryite is fluid, organic, alive, Jyggalag is sterile, uncaring.

Clavicus Vile is power through pact. He comes closest to a western view of the devil, collecting souls in exchange for favours.

Im sure Im missing out some, like the Aedra and Ebonheart but you get the idea.
All of these concepts and notions have their place in a society, and none of them are good or evil in and of themselves.
How the concepts are applied by mortals is what makes it ultimately moral or amoral, judged by the framework of their own society.

Wow, that was really good, possibly the best interpretations of the Daedra I've ever read. That needs to be in-game somewhere, that perfectly sums them up. All of them have their purpose, and none of them can be seen as truly "evil".

edit: What about Sanguine? He's the Prince of revelry and overindulgence and from his quest in Oblivion, he doesn't appear to like "boring" things, as the quest has you "livening" up a party by casting a spell that removes everyone's clothing.
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SexyPimpAss
 
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Post » Fri Dec 16, 2011 12:17 pm

It's amuse me with all that crap about 'Evil Is just a perspective' .. I am sorry but if you bath in the blood of 100 virgin , Kill other for sport and enjoy seeing suffering and were born and forged in the flame of destruction .. There's a good chance you're not Mother Theresa.
I don't think 'evil' is a perspective in a fantasy setting with demon. Mehrune Dagon did not choose to do 'bad' .. Which mean he's evil . It's was not a choice for him. He's not crazy either. It's just how he was made. Which make him a Evil creature or god whatever.

A human that do bad just need medical help.
it's not like these Daedra have the freedom of choice like human have. Do they?
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Nicole M
 
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Post » Fri Dec 16, 2011 4:01 pm

It's amuse me with all that crap about 'Evil Is just a perspective' .. I am sorry but if you bath in the blood of 100 virgin , Kill other for sport and enjoy seeing suffering and were born and forged in the flame of destruction .. There's a good chance you're not Mother Theresa.
I don't think 'evil' is a perspective in a fantasy setting with demon. Mehrune Dagon did not choose to do 'bad' .. Which mean he's evil . It's was not a choice for him. He's not crazy either. It's just how he was made. Which make him a Evil creature or god whatever.


Mehrune is just destruction, however it's the destruction of the old that allows for the creation of the new.

Heck Padomay/Sithis would appear to be one of the most evil/horrifying things in the entire series and yet he is actually one of the two gods/forces of creation... the other being Anu.
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Jessica Nash
 
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Post » Fri Dec 16, 2011 8:18 am

So... Lore question then...

Dunmer are cursed Altmer... and so are Orcs? Which explains their differences... sort of...

Are the Bosmer cursed? If not, why are they different from the Altmer?
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BethanyRhain
 
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Post » Fri Dec 16, 2011 7:07 pm

Wow, that was really good, possibly the best interpretations of the Daedra I've ever read. That needs to be in-game somewhere, that perfectly sums them up. All of them have their purpose, and none of them can be seen as truly "evil".

edit: What about Sanguine? He's the Prince of revelry and overindulgence and from his quest in Oblivion, he doesn't appear to like "boring" things, as the quest has you "livening" up a party by casting a spell that removes everyone's clothing.


Sanguine has always reminded me of Dionysos.
Superficially a god of partying, but it means partying hard all the way to human sacrifice.
He embodies an extatic affirmation of life, revelry in being, and also the hangover.
Note that the word Sanguine means optimistic, confident. But the word can also mean blood.
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Vera Maslar
 
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Post » Fri Dec 16, 2011 12:21 pm

Mehrune is just destruction, however it's the destruction of the old that allows for the creation of the new.

Heck Padomay/Sithis would appear to be one of the most evil/horrifying things in the entire series and yet he is actually one of the two gods/forces of creation... the other being Anu.


Of course . But they never do this with a good intention . Mehrune Dagon don't want to destroy everything because he want renewal. He's Evil.. The end. Someone with good value understand the importance of death but won't go on a killing spree at the mall.
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Stacy Hope
 
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Post » Fri Dec 16, 2011 4:08 am

Then again, Meridia is also the one who gave Umaril the Unfettered immortality and lent him her Aurorans to rampage across Cyrodiil and burn down churches, so your mileage may vary.


Oops, good catch :facepalm:
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Robert Garcia
 
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Post » Fri Dec 16, 2011 9:55 am

I thought all of them outside of Azura were evil.
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Kate Norris
 
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Post » Fri Dec 16, 2011 6:42 am

From what I have seen most are considered evil except Azura and Meridia.
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Jessica Thomson
 
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Post » Fri Dec 16, 2011 5:05 pm

So... Lore question then...

Dunmer are cursed Altmer... and so are Orcs? Which explains their differences... sort of...

Are the Bosmer cursed? If not, why are they different from the Altmer?

I don't believe that they are, no. They rejected the Aldmeri culture and instead, chose to live in the forests and to live a more simple and romantic life with the land, living in harmony with it and it's creatures.

edit: They are also rumored to have invented the bow.
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Marine Arrègle
 
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Post » Fri Dec 16, 2011 6:14 am

Of course . But they never do this with a good intention . Mehrune Dagon don't want to destroy everything because he want renewal. He's Evil.. The end. Someone with good value understand the importance of death but won't go on a killing spree at the mall.


No, he doesn't do it because "He's Evil", he does it because he is bored, Nirn is forever changing and so it embodies the world that Dagon would prefer to rule over, more so then his own realm. Also Mehrune does not destroy just for destructions sake, he destroys to change. Mehrune would hate destroying everything as it'd return him back to the previous eternal boredom he suffered from before.

So... Lore question then...

Dunmer are cursed Altmer... and so are Orcs? Which explains their differences... sort of...

Are the Bosmer cursed? If not, why are they different from the Altmer?


I believe they're just a regional adaptation like the Imperials are in Cyrodiil, they moved to a different climate/region and had to adapt to the changed conditions and as such became different to their elven brethren.

From what I have seen most are considered evil except Azura and Meridia.


Sheogorath is more good then evil, despite his sphere of rule being that of madness. Most people may not consider him good as they fear his insanity but that fear in itself is insanity and things like courage and fearlessness are also insanity of a sort. This said Art and Culture are almost certainly derived from Sheogorath and so civilization itself owes him a lot.
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Ysabelle
 
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Post » Fri Dec 16, 2011 6:30 am

So... Lore question then...

Dunmer are cursed Altmer... and so are Orcs? Which explains their differences... sort of...

Are the Bosmer cursed? If not, why are they different from the Altmer?


Similar to the Chimer (who became Dunmer) and the Orsimer, the Bosmer are a tribe of Aldmer that split away from Summerset because of religious differences.
They settled in Valenwood and made a pact with the god Y'ffre.
This Green Pact among other things meant they are not allowed to eat any plant material, and may never kill, injure or eat any plant of Valenwood.
They are allowed to import wood from other provinces.
Presumably the changes in habitat and living gave them their modern form.

For more insight into Bosmer mentality read: http://www.uesp.net/wiki/Lore:A_Dance_in_Fire
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Marcus Jordan
 
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Post » Fri Dec 16, 2011 1:19 pm

Man, this is what I love about the Daedra, they always spark a hearty moral debate when you ask "good or evil?"

Of course, some members here could be reminded that the world is not in fact black and white.
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kirsty joanne hines
 
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Post » Fri Dec 16, 2011 6:06 pm

I see nobody mentioned Hermeaus Mora; what makes him evil and what makes him good?


His sphere involves knowledge, which in and of itself is neither good or evil - it's a tool that can be used for either.

In the book "http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion", there is a character who is traveling between the Daedric realms and when he comes to Hermeaus Mora's realm of Apocrypha he's ultimately unable to make himself leave because as a scholar his passion is learning and in that realm all the knowledge in existence can be found.

I suppose you could say that he's good in that he wants people to learn and value knowledge, but on the other hand he doesn't seem to care at all about what costs mortals have to endure in order to attain it - in that sense you could say he's amoral rather than just plain evil from a mortal perspective. He, like the other princes, just takes his particular sphere to its extremes. To the Daedra there isn't really a reason not to go all out, because they are truly immortal and have nothing of significance to lose from it.
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krystal sowten
 
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Post » Fri Dec 16, 2011 5:55 am

Yes and no. The Orismer changed because when Trinimac got corrupted by Boethia and became Malacath, his followers became corrupted as well which is why they now appear more bestial than the other mer. The Chimer turned into the Dunmer I believe because they betrayed/pissed of some daedra or other divine being and so they were cursed with the ashen skin and red eyes to mark their sins.

Of course, this could be written off as mere legends describing changes that in reality were more of a natural change as you suggested. I just like to stick with the legends since it is fantasy after all :)


I was speaking specifically about the Bosmer.

The Dunmer were changed by a curse from Azura.
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Olga Xx
 
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