Manipulating Time: REWIND

Post » Mon Jun 18, 2012 8:56 pm

I know it's a stretch, but since we can slow the world around us, I'm just curious if it is possible to reverse time? Not simply to make evening flow to morning then night, but actually have actors that were killed to revive back to their pre-death state and the like.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Mon Jun 18, 2012 7:36 pm

You can resurrect actors, but actually reversing time is not possible.

You might be able to control scenes in such a way that it appears as though time is reversing, but you can't actually make the game reverse time.

Cipscis
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Mon Jun 18, 2012 10:19 pm

I know it's a stretch, but since we can slow the world around us, I'm just curious if it is possible to reverse time? Not simply to make evening flow to morning then night, but actually have actors that were killed to revive back to their pre-death state and the like.

Think like a videotape - without first recording what the actors are doing, there's no way to reverse their actions.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Tue Jun 19, 2012 1:49 am

Think like a videotape - without first recording what the actors are doing, there's no way to reverse their actions.

Hmm, anyway to "record" the current cell the same way saved games work??? :-P
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Mon Jun 18, 2012 3:16 pm

To continue the anology, saved games take a photo. You'd need a video camera.

Cipscis
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Mon Jun 18, 2012 9:24 pm

30 photos a second should work, eh? ;-P

Speaking of which, do animations work only one way? Or can they be played in reverse also?
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Mon Jun 18, 2012 3:41 pm

F9... Time reversed!
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Mon Jun 18, 2012 4:55 pm

To do so without a savegame file, you do realise you would have to change every single item in the game so it stores it's location, orientation, etc periodically (say, once a second), so when the time rewind effect is called, it can "go backwards" in the stored locations (probably with TranslateTo, passed the previous stored locations/orientations (and keep in mind, though they would move to their previous positions, they would not reverse ragdolls, animations, etc.))

That is a buttload of processor cycles just to save the data, let alone all the threads that will need to run when you trigger the "backwards" effect.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Mon Jun 18, 2012 10:17 pm

There is a reason why the game Braid, which focuses on 2D platform time manipulation puzzles, requires a beefy processor and video card despite the game "only" being 2D and featuring small levels. It requires basically the whole state of the game to be recorded at every frame, so it can smoothly reverse time back to it.

Impossible, in other words. THe only reason why it works in Braid without breaking your computer is because the game was designed specifically around it, and the actual game engine is simple enough to not crash under such stress.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm


Return to V - Skyrim