I like to explore to the end of the map, but how games deal with the practical necessity that you can't go any further is variable.
I don't mind:
- Plot barriers, such as the fatal radiation along the western side of the DC wasteland
- Physical barriers, such as mountains or seas
I'm less taken by:
- 'You can't go that way' invisible walls.
I dislike:
- Invisible walls within the map - the central hills in FNV should have been navigable if you really wanted to.
How do you approach map boundaries and invisible walls (and have you been somewhere you shouldn't be) ?
Boston is not an island or a mountain valley so will it just be 'don't go further' messages?
References:
- Top 10 Boundaries (Gamespot): https://www.youtube.com/watch?v=j-O6i30rxQI
- FNV invisible walls: https://www.youtube.com/watch?v=OjRaBmdan7Y
- Walking from Skyrim to Morrowind (out of bounds): https://www.youtube.com/watch?v=31G3NzAh9Ok