I'm with The Westeros Project.
We have imported terrain successfully and are in the process of generating LOD.
The worldspace is 6144 x 12288 in size, making it a 6 x 12 quad world. Yes I'm aware that this isn't a sqaure.
There are no painted on textures on the version I'm working with. No objects, no placeable anything.
I'm working from an ESM.
Here is the flow:
- Oscape to generate meshes.
- TES4qLOD to generate normals and color maps.
- LODFileGeneratorv002 to make an .lod file that works.
Oscape refuses to generate the normals and color maps outside of a 6144 square region around the origin point. TESq4LOD has no such problems.
Every time I touch a setting in the Dimensions box under the Preview tab in Oscape, it crashes at the color map generation phase. Without fail, every time. I've tried the 32x and 64x exe. Im running 64bit Win7 and have a decent rig.
Problem:
I can generate the dds files like a champ, but when I test the map in game, and go to the map view, I get horizontal lines across the landscape running north to south. Sort of like a bar code, in the color of the LOD textures.
I will update with images of the problem as soon as I am able.
I'm going to hazard a guess and say this might be related to the 32 level dds files being large, but I'm not sure.
Any help or suggestions would be appreciated.
My Skyrim.ini:
[MapMenu]
sMapCloudNIF=0
fMapWorldMaxHeight=150000.0000
fMapWorldMinHeight=5000.0000
fMapWorldTransitionHeight=10000.0000
bWorldMapNoSkyDepthBlur=1
fWorldMapDepthBlurScale=0
fWorldMapNearDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldZoomSpeed=0.0500
fMapWorldMaxPitch=400.0000
fMapWorldMinPitch=0.0000
fMapWorldYawRange=3600.0000
//uLockedObjectMapLOD=8
//uLockedTerrainLOD=8
fMapWorldCursorMoveArea=0.9500
fMapWorldHeightAdjustmentForce=400.0000
fMapLookMouseSpeed=7.0000
fMapMoveKeyboardSpeed=0.005
fMapZoomMouseSpeed=10.0000
fMapMenuOverlayNormalStrength=2.0000
fMapMenuOverlayNormalSnowStrength=0.7000
fMapWorldInitialPitch=90.0000