Thanks, nice mod! I think it would feel more realistic with a very slight bow sway (that goes away when you take time to aim).
Where exactly are we supposed to download those esps?
Zumbs has been fixed so that a patch is no longer required, just get the latest version of Zumbs OBSE.
here's the tempoary link to the COBL denock fix.
http://www.mediafire.com/file/jy5m5yzhw0i/COBL_DeNock_Fix.7z
I'll include a denock option in future releases so people don't have to use the COBL one or use another esp.
Plans for next version . . .
Gameplay Changes
1) If "Take Aim" is enabled you will increase your marksman skill while aiming.
2) Wind effects are out unless I hear that people are using it. It seemed cool when I was starting but i think it is useless
3) Add DeNock key to this mod.
4) Rework the stagger time checks to use the actual bow speed instead of a fixed number as bow speed can range from .85 to 1.1
I want to make this easier to configure, so I'm going to cut down on the configuration options a lot.
1) Base offset will be tied into "Take Aim". People that don't use "take Aim" will have a lower Base offset, (but of course they can't aim to improve their shot or get marksman experience).
2) Changeing all the config options into a single "easy", "medium", and "hard" - It occurs to me that having linear equations in the Readme/ini files of my mods might be a bit much math for most people to bother understanding what they are changing. You can still enable/disable features but no more math for the individual settings (advanced users will still have the option of downloading and using the complete ini file).
2a) Along those lines, please post your current ini file for me so I have a larger sample size of what people use.
Any other ideas about marksman that this mod should add? Hopefully the next version will be the final Beta.
Bow Sway - I never liked Bow Sway because is made be dizzy and was not random. Making it random is easy, making it move just the bow and not the camera . . . I have no clue how to do.
-dan