I think I'm confused.

Are you certain it's on purpose for MMM to do that?
There's absolutely nothing in the MMM documentation about VATS changes. So, uh, is it a bug with running MMM and Fook 2?
I thought everything was running right. But yeah, I'm getting low 30s for hit chances, and that's not right with any weapon at a range less than 100 yards, unless it's shotgun for obvious reasons.
Sniper Rifles in Vanilla, and with Fook 2 by itself give me valid hit chances up to whatever the VATS limit is. As long as it's on the screen, right?
Here's the list thingy. Maybe some mod is blowing things up..
Fallout3.esmWeight.espVATSPerkWorkaround.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [[censored]] World And Neighbourhood Kit.esmMeet the Devs.ESPMart's Mutant Mod.esmFOOK2 - Main.espUnofficial Fallout 3 Patch.espAlternate Start - Roleplayers.espMaxLevelWorkaround-HP.espWorkbench_Crafting_Expansion.espSlower Degradation (-80%).espUPP - Pack 1.espQZ Perks Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espNavik_Perk_Package.espStarke's Enhancement Perks.espcleo_adamantiumX.espWyrd_Wasteland_Perks.espAweomePerkPack.espchoose_XP.espno blur on hit.espKarma Perks.espSlowmotionBulletFlybyInVatsNoConditions.espMore Ammo.espASU.espERFatman75.espVaultaliciousV2.espFOOK [[censored]] Hotfix.espMyFOOK2 - No [censored] Victims.espSilo 3.espWeapon Master.espAfrosNukaCola.espGenTech Labs Survival Mod.espGrowlfs sixy FO3 Replacer.espMart's Mutant Mod.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - FOOK2.espTotal active plugins: 43Total plugins: 135