Hi Corepc
2 questions
Firstly, any luck in playing around with my save file that I uploaded last week? If you can't fix it, that's ok. I'm guessing you probably have lot of things on managing MMM questions! I can still play if I start a new game, so it's not the end of the world.
I picked the one that says MMMforOOO.bsa. Was that a smart move? I have no idea what this does so I just guessed

Thanks for the help so far!
That Save, Use bash, remove bloat, and it will load fine without MMM.esm and MMM plugin disabled. You only end up losing what MMM added, with your save, load up that save, tell it yes to error message, about missing lalala ..save and exit, restart save and exit once more, then renable MMM and MMM plugin inlcuding H&C and it should work fine..
Has for the problem still trying to figure it out since we changed something around like tools it could have been related to that..
Yes, has bsa will load the best if you choose the bsa rename option with MMM Omod Installer ..aka you bsa should be named MartsMonsterModforOOO.bsa.
Any chance of postig the new diverse waterlife in the mean time? I really liked that and would love to have the new version to "test" as well...
I may post it tonight, I am still testing it out. Fish are really not that active like they in everyone current version..In the version that we are testing. We had to remove the feature that let them swim everywhere including on land, since it was affecting npc has well when fish spawned around them..and making npc avoid pathgrid etc..see first of thread..
Does anyone know if any of the Armored Robes mods add those robes to particular leveled lists? It would be nice if those had a chance of showing up on these characters as well?
Are you planning on adding or changing buffs of any kind to them?
Mage Equipment 2.1 add to leveledlist..Armored and Non Armored. I know for sure off top of head, has I use that, doh... -
I think all the other ones that Add Armored Robes to game , do not add them to leveledlist like usual..let me find some more..
We may add a shield buff is neccessary..like 5 point is all..
1) Where should "Mart's Monster Mod - Shivering Isles.esp" load? Early in the list of MMM options or late? Maybe it doesn't matter as long as it loads after MMMforOOO..
2) Does "Mart's Monster Mod - Gems & Gem Dust.esp" work with OOO? I've seen conflicting information. BOSS says it's not compatible but I couldn't find anything in the MMM Readme that states it's not compatible. Starting up a new game and I don't want to load it if it's going to break something.
I'm using OOO 1.34 but not FCOM.
Thanks.
1. You should use BOSS to sort your load order, else it should go down low to avoid compatiblity problem with any other mod that you hace the could be affecting si creatures or npcs.
2. Gems & Gems Dust with OOO? OOO already includes it own Geomancy Features so that is why is not used. It also can cause corrupt save's has well when used with OOO, but, very few have this happen to them. There is a obse version somewhere that is much more compatible if you want MMM Gems and Gems and use with OOO has well..