To me this makes sense. That orc had been fighting for decades where as I was still relatively a greenhorn. In my opinion, he should have been the better fighter that he was. This is typical of my experiences. I can now two-hit some bandits and draughs, but I mostly have to rely on tactical fighting to survive. Every dungeon is dangerous and demands my respect and care. Plus, I go through my potion and food inventory constantly. This also makes me use the cooking mechanics not only for role playing but also because it's practical.
I know that if I were to play the game on a lower difficulty, I'd be able to take down the orc by myself and I'd have a ridiculously burgeoning inventory full of unused potions. I'd also never make use of the cooking mechanic and probably not be thinking of tactics in fighting. I also know that once I've reached level 40 I will be able to manhandle most of my opponents. This once again makes sense to me. That's the point that I should have developed mastery of my core skillset. I know that there are some who consider this pwer-gaming, but why? This is pretty much as close as you can get to classical D&D on a video game. This is how it should be in my opinion.