Race: Argonian
Preferred Standing Stone: The Ritual OR The Lord OR The Atronach
Perks Used: 80
SMITHING
Steel Smithing
Elven Smithing
Advanced Armors
Glass Smithing
Arcane Blacksmith
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
BLOCK
Shield Wall (5)
Power Bash
Deadly Bash
Deflect Arrows
Elemental Protection
ONE-HANDED
Armsman (5)
Bladesman (3)
Fighting Stance
Critical Charge
Savage Strike
Paralyzing Strike
LIGHT ARMOR
Agile Defender (5)
Custom Fit
Matching Set
Unhindered
Wind Walker
ALCHEMY
Alchemist (5)
Physician
Benefactor
DESTRUCTION
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Augmented Flames (2)
Augmented Frost (2)
Augmented Shock (2)
Deep Freeze
RESTORATION
Novice Restoration
Apprentice Restoration
Adept Restoration
Regeneration
Respite
Recovery (2)
ALTERATION
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance (3)
Atronach
ENCHANTING
Enchanter (5)
Insightful Enchanter
Corpus Enchanter
Extra Effect
Points of Contention: On the Destruction side it may be redundant to have Augmented Flames / Frost / Shock all at once. I'm undecided on Flames because the bonus damage is great against draugr, but other than that the visual qualities of hurled fireballs is the only attachment to flame. Frost Cloak and Shock Cloak are obvious on a melee unit IMO since the stamina drain on melee units and the magicka drain on mage units gives a definite edge. But to hell with draugr who use magic, they make me sadface.
No interest in abusing the alchemy -> enchant -> alchemy dealie, so alchemy is mostly to make potions that fuel spellcasting, strengthen Destruction potency (great for passive Cloak spells) or the occasional poison... the poison is quite tempting since Master difficulty mages can be a right pain, and paralyzing a Forsworn Briarheart or the like would shift the battle right quick.
Lastly, race is Argonian because Histskin is a Godsend. 'Nuff said.
Opinions? Views? If 3 perks are removed along the way I can do 3 perks into Pickpocket for Extra Pockets, but that's more a matter of convenience.
Edit #2: went all the way to Glass on the Light Armor side of Smithing because aesthetically I love glass armor's appearance, especially since the color scheme works wonderfully with argonians. I also like elven and I know that either way I could fortify smithing enough to crank elven to the armor cap, but it's a matter of preference to the appearance of glass really. I know, silly.