» Mon Jun 18, 2012 12:13 pm
Really, it depends on how your brain is wired... But from my experience, I've found 3dsmax to be more compatible with skyrim imports/exports (of course blender could be updated at any time, but you're waiting on someone to do it for free, for the benefit of blender users--which on the bright side seems like it will happen). And as for UV editing i've found that 3dsmax has more dynamic UV mapping tools (for slapping textures on your model). As far as the user interface goes, I got into 3d using blender, and I dunno, I'll still say that it still has convenient hotkeys for on the fly modeling. In 3dsmax it seems like you kinda have to... go to room B to get item B, go to room C to get C, come back to room A to use item B and C (though you can see it as 3dsmax having a bigger stock of modeling tools)... where in blender, you can access B and C with a few hotkeys. It's kinda like building a sandcastle, 3dsmax has buckets, shovels, chisels, rulers, molds, and a bunch of other tools, where blender just has buckets and shovels. But it doesnt mean that you can't build a jaw-dropping sandcastle with just a bucket and a shovel. Keep in mind I started in blender... had I started in max, I might be saying what everyone else says about blenders interface... maybe it's just personal preference. who knows.
Also blender is free, like other people have mentioned.... its free and you can model with it... whats that worth to ya?