Melee far too weak now.

Post » Fri Jun 03, 2011 2:58 am

I was apparently in the minority when I thought the melee was fine before this demo released. I think you guys have nerfed it FAR too much. It doesn't even register half the time. I should ALWAYS be able to one hit melee from the back. I'll fire a few bullets into some poor sap and hit him in the face but suddenly die from two shotgun blasts as he turns around and acts like I poked him with a piece of balsa wood. I'm not much of a fan of the new melee system. Can we strike a happy medium or something?
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james reed
 
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Post » Thu Jun 02, 2011 5:15 pm

I dont think so. I can easily kill people with it and Ive been killed by it plenty of times. I think its perfect now.
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J.P loves
 
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Post » Thu Jun 02, 2011 11:23 pm

I dont think so. I can easily kill people with it and Ive been killed by it plenty of times. I think its perfect now.

I agree.
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Alexandra Ryan
 
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Post » Fri Jun 03, 2011 12:01 am

I guess. I probably just need to get used to it. I checked my hit % and it's lower than usual. I dunno, still think it is a bit weak, but then again I'm obviously missing more than I thought I was too.
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Brandi Norton
 
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Post » Thu Jun 02, 2011 10:47 pm

well, true as you are about the melee being too week now, but it's alot better than the old one hit kill... personaly i think it should stay the way it is now... it works.
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marie breen
 
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Post » Thu Jun 02, 2011 3:01 pm

I guess. I probably just need to get used to it. I checked my hit % and it's lower than usual. I dunno, still think it is a bit weak, but then again I'm obviously missing more than I thought I was too.

I agreed with you that it shouldn't have been changed, but it isn't too weak now, I just hate people who can't leave stuff alone and whine because of the original melee.. UM MANY GAMES HAVE IT!
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willow
 
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Post » Thu Jun 02, 2011 9:02 pm

I disagree, it's way too powerful. It's very inconsistent though, I can hit someone with it twice and it doesn't kill them. They turn around and hit me once and I die, wtf. I'm level 10 so it's not because they're ranked way higher than me or anything. It doesn't make sense regardless. You're wearing a suit that can stop bullets, but a gay punch kills you, GTFO with that nonsense. You should have to hit someone 5 times with a melee to kill them in Crysis 2.
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Ice Fire
 
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Post » Thu Jun 02, 2011 7:27 pm

There many ways you can kill some one at about the speed of a one hit melee.
1. Sniper bullet to the head
2. Two Fist pumps(switch pistol to find out what i mean.)
3. Slide Melee then melee.
4. My Personal Favorite ......AIR STOMP.
5. Turret Gun...ripped off or not.
6. Shotgun....even though it takes a whole clip.
7. and finally Stealth Kill.

Yes, you can kill a people quite quickly with certain moves or even one hit kills. But removing the one hit melee is good for the the over all game. And all those other one hit kills or quick kills are really fun to pull off. Not stupid silly easy as the BOLPS Panic LUNGE is.
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Annick Charron
 
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Post » Fri Jun 03, 2011 6:36 am

There many ways you can kill some one at about the speed of a one hit melee.
1. Sniper bullet to the head
2. Two Fist pumps(switch pistol to find out what i mean.)
3. Slide Melee then melee.
4. My Personal Favorite ......AIR STOMP.
5. Turret Gun...ripped off or not.
6. Shotgun....even though it takes a whole clip.
7. and finally Stealth Kill.

Yes, you can kill a people quite quickly with certain moves or even one hit kills. But removing the one hit melee is good for the the over all game. And all those other one hit kills or quick kills are really fun to pull off. Not stupid silly easy as the BOLPS Panic LUNGE is.

Well all of those other one-hit-kills are a lot harder to pull off. With the one hit melee, all you have to do is cloak and go up to a person. I also noticed while playing the demo that you run into other people a lot (probably because of a combo of sprint and cloak) so there is a lot more melee attacks than other games.
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Louise Lowe
 
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Post » Thu Jun 02, 2011 4:27 pm

Melee shouldnt even be in a gun game.

It's fine the way it is.
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Juliet
 
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Post » Fri Jun 03, 2011 6:39 am

the melee is perfect leav it alone!
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phil walsh
 
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Post » Thu Jun 02, 2011 6:32 pm

STFU....I mean seriously, STFU.
First you say its too strong, now you say its too weak. Well, maybe you should consider the fact that you are an absolute noob who gets gang raqed everytime he logs in.

Stop whining. Not just you, everyone else who thinks melee's too weak
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ImmaTakeYour
 
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Post » Thu Jun 02, 2011 5:03 pm

The melee is fine. Don't **** with it.
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Ysabelle
 
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Post » Thu Jun 02, 2011 9:31 pm

I disagree, it's way too powerful. It's very inconsistent though, I can hit someone with it twice and it doesn't kill them. They turn around and hit me once and I die, wtf. I'm level 10 so it's not because they're ranked way higher than me or anything. It doesn't make sense regardless. You're wearing a suit that can stop bullets, but a gay punch kills you, GTFO with that nonsense. You should have to hit someone 5 times with a melee to kill them in Crysis 2.
They also have superhuman strength so yes, the concussive force of their punches SHOULD be able to kill you pretty quickly.
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Alyesha Neufeld
 
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Post » Thu Jun 02, 2011 6:56 pm

Melee shouldnt even be in a gun game.It's fine the way it is.

Wrong. Melee should always be in a gun game. Pretty much all soldiers carry knives and carry heavy metal objects (guns). If they run out of ammo, taking away the one attack that they have left is beyond retarded.

Shooting should be first option, but there are plenty of situations where melee is plausible.
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StunnaLiike FiiFii
 
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Post » Thu Jun 02, 2011 9:15 pm

I disagree, it's way too powerful. It's very inconsistent though, I can hit someone with it twice and it doesn't kill them. They turn around and hit me once and I die, wtf. I'm level 10 so it's not because they're ranked way higher than me or anything. It doesn't make sense regardless. You're wearing a suit that can stop bullets, but a gay punch kills you, GTFO with that nonsense. You should have to hit someone 5 times with a melee to kill them in Crysis 2.
They also have superhuman strength so yes, the concussive force of their punches SHOULD be able to kill you pretty quickly.

No, their suits would cancel each other out. It'd be just like a regular person punching another regular person or hitting them with a gun once. If I'm unloading a clip into your gut you shouldn't be able to do a melee attack and kill me with one swing. That doesn't even make sense. And, it's absolutely ridiculous if I bust a shotty round in your gut and the same scenario happens. A shotgun has stopping power, suit or now suit.
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adam holden
 
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Post » Thu Jun 02, 2011 3:28 pm

No, their suits would cancel each other out. It'd be just like a regular person punching another regular person or hitting them with a gun once. If I'm unloading a clip into your gut you shouldn't be able to do a melee attack and kill me with one swing. That doesn't even make sense. And, it's absolutely ridiculous if I bust a shotty round in your gut and the same scenario happens. A shotgun has stopping power, suit or now suit.

The suits barely stop bullets, and explosions still kill you. The concussive force they would be able to generate from a punch would be more akin to an explosion than the penetrative force of bullets.

And regular people punching each other (if trained) are more than capable of incapacitating each other with a couple of hits, and more than enough people have died as a result of one svckerpunch.
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..xX Vin Xx..
 
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Post » Fri Jun 03, 2011 6:14 am

I disagree, it's way too powerful. It's very inconsistent though, I can hit someone with it twice and it doesn't kill them. They turn around and hit me once and I die, wtf. I'm level 10 so it's not because they're ranked way higher than me or anything. It doesn't make sense regardless. You're wearing a suit that can stop bullets, but a gay punch kills you, GTFO with that nonsense. You should have to hit someone 5 times with a melee to kill them in Crysis 2.
Yep, know whatcha mean, but 5 punches would be too much. It's true that the Nanosuit can stop bullets and such, and 2 - 3 punches can kill someone - That's not logical. Mhh..but see it like that : Because of the nanosuit you have GRRRREAT powers, so your punch is extreeeemely hard. But the defense of the suit is also fine, so you need the normal amount of punches. x3

OR : Another crysis2-changing idea : You change the game completely. Not only 8 shots in armor mode, but 20! And without 10! (depends on the strength of the weapon) That would change the game so much, that teamwork is NEEDED! Because 2 mates kill one extremely fast. And in capture the flag, it would be pretty awesome if you survive longer than 2 seconds, if there is a "good" sniper. Y'know, it would be like "all of you are super soldiers, so you survive longer, are stronger, better, faster, you can jump higher, smash everything you want!"
As it is now, it's an ordinary shooter with better graphics and "some" special moves". It is fine now, but that would give the game more of "Nanosuit", which is the main part of the game.
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JeSsy ArEllano
 
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Post » Thu Jun 02, 2011 7:11 pm

Melee is perfectly fine now. In the first Xbox360 demo melee was ridiculously overpowered.

Right now its not strong enough to be abused as a primary weapon but its not weak enough to be redundant. Also the power melee actually has some use now.
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Julie Ann
 
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Post » Fri Jun 03, 2011 3:38 am

I can probably give the calculations later but if power mode made your character only 2.5 times stronger than an average person you'd be able to hit with much more force (or deliver more psi) than a bullet. A bullet kills by harming the internal organs, not blunt trauma.
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kasia
 
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Post » Fri Jun 03, 2011 1:53 am

Defo a lot weaker ... which is fine. I was a melee monster in demo1 (2 out of every 3 kills was melee) and that is a sign of unbalance because I am NO melee monster, in no other game (BC2, MoH, CoD) I'm knife melee'ing much, but in Demo1 it seemed the only sure way to make a kill as I couldn't trust the SCAR (which is now more strong or better hit detection or something)

In Demo2 I think I melee 1 in 4 kills which is a better balance

(that aside, I liked the melee'ing in Demo1, but it wa just unbalanced)
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sw1ss
 
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Post » Fri Jun 03, 2011 1:56 am

too weak my ass. I get killed more by people who cant shoot for 2 **** but melee me just fine. 2/3 hits is fine. deal with it

and whatever happened to the power melee we say in the earlier demo
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Kelvin Diaz
 
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Post » Fri Jun 03, 2011 7:25 am

too weak my ass. I get killed more by people who cant shoot for 2 **** but melee me just fine. 2/3 hits is fine. deal with it


Wait, so it's fine for people like you to complain that melee is too strong, but for people who think it has been over-nerfed they simply have to 'deal with it'? GTFO

The forums are for feedback, all of this is feedback. Deal with it.
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Nitol Ahmed
 
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Post » Thu Jun 02, 2011 8:59 pm

STFU....I mean seriously, STFU.
First you say its too strong, now you say its too weak. Well, maybe you should consider the fact that you are an absolute noob who gets gang raqed everytime he logs in.

Stop whining. Not just you, everyone else who thinks melee's too weak

U MAD? lol I've never said that the melee was too strong that I remember. I'm not whining either. I'm not gonna write Crytek about how I think their system is broken. I didn't even expect this much response to the topic. Some people like to melee, some would rather shoot. I like to melee up close. If I were within 4' of my target then I wouldn't try and shoot him with an AR, I'm going to ka-stab him in the ka-neck. lol My K/D is positive so I'm not a video game raqe victim. Not to mention my W/L ratio is positive as well, so...who are talking to? If you can't play nice like the rest of the people on this forum so far then climb back in your troll-mobile and go back to the land of Peoplewhocarealot.
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Red Bevinz
 
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Post » Thu Jun 02, 2011 2:56 pm

what i think especially in EA shooter games, ea should have a team of professional gamers locked up for a while they are not allowed to communicate with anyone on the outside about any game related issues, and those few professional players decide with out outside influence what is balanced and what is not

the problem with listening to forums is that it does not represent the entire community, the ones the most passionate on an issue will post way more then the ones that are ok with things, but on the forum it looks like it represents a large portion of the community

the other would be a mandatory vote before such update gets worked on on every account that has been loging in to see a how many are actually concerned about the issue or agree
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DAVId MArtInez
 
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