Merchant's Guild

Post » Mon Oct 01, 2012 8:48 pm

Hello!

Last hours i played with Merchant character (focused on gain as much profit as i can), and it is quite fun with mods like Economics of Skyrim and Bank of Skyrim, (and Tundra defence of course) , and some others.
I began to wonder that in the next DLC we can have Merchant's Guild, with its own quest line, radiance quests and some more IMMERSIVE feautres.
It will be quite fun to forge your own trade organization, with caravans and such.
For now we don't have any good Merchant's guild mod (except one which is only like house mod), and it will be great to see one in DLC.
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Enny Labinjo
 
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Post » Tue Oct 02, 2012 1:48 am

I agree, Skyrim needs more domestic things and less combat. More atmosphere, you know?
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Conor Byrne
 
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Post » Mon Oct 01, 2012 9:44 pm

No. That was the realistic answer.

While I could personally probably enjoy that DLC, many of the Skyrim players wouldn't. You need some dragons, fire, death and destruction to make a DLC.
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Stay-C
 
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Joined: Sun Jul 16, 2006 2:04 am

Post » Tue Oct 02, 2012 12:42 am

Hello!

Last hours i played with Merchant character (focused on gain as much profit as i can), and it is quite fun with mods like Economics of Skyrim and Bank of Skyrim, (and Tundra defence of course) , and some others.
I began to wonder that in the next DLC we can have Merchant's Guild, with its own quest line, radiance quests and some more IMMERSIVE feautres.
It will be quite fun to forge your own trade organization, with caravans and such.
For now we don't have any good Merchant's guild mod (except one which is only like house mod), and it will be great to see one in DLC.
that would be cool
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Taylrea Teodor
 
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Joined: Sat Nov 18, 2006 12:20 am

Post » Mon Oct 01, 2012 12:42 pm

Yes, what we need is a lot more immersion into the game.
Slaying and killing is only good for a amount of time like previous poster wrote.
I think that DLC like Hearthfire, focused on improving an immersion is a great deal to all of us. Let's make a demand to Bethesda to release more DLC in that style.
We need more quests and more magnetic tasks than simple killing!
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Keeley Stevens
 
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Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon Oct 01, 2012 11:15 am

I think realistic additions would be:
1. Pickpockets other than you. You can lose up to 5 septims x player level to mooching bypassers. Your pick skill makes you more resistant.
2. House theft. Someone breaks in and raids your stored gold. Infrequent, but possible.
3. Bank of Solitude. Your money is secure and generates interest 1 gp/500 in account. But you can only access it in Solitude.
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Bloomer
 
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