Merging armor pieces makes it easier to draw shadows as there is less combination of pieces, meaning less effort overall. That means the shadows can be more detailed.
Its a small thing, but imo not an issue. It just reduces the number of items to equip by 1.
Reduce it by 1 here, reduce it by 1 there, etc. Daggerfall had at LEAST 12 clothing/armor slots... not counting jewelry slots. In Skyrim, we have 5.
Doing things because they are easier sounds like laziness to me.
Please explain how this is streamlining.
Streamlining is when you simplify something. It CAN be good (in the instance of Mass Effect 2). It can also be very bad.
But honestly, it's just another "I want my toy back" thread. You have enough pieces to enchant as it is. Why do you want one more? What you should be griping about is actual game issues -- backwards flying dragon (Oh yeah, we know!),
Really? I have enough pieces to enchant as it is? According to whom? Not me. You may have enough, but I don't. Yes, I want "my toy back"... even though I don't enchant anything. I want spellmaking back too, even though I don't make spells. If this were about just ONE "toy," you may have a point. It's not. It's about the NUMEROUS things that have been removed since Daggerfall... all of it needlessly. It makes for a WORSE game... PERIOD.
What about the backward flying dragons? Do you really need forward flying dragons? You do? Why? Come on, it's the same thing. You feel that dragons should behave as you want them to. I feel that I should have more armor slots and customization ability. EVERYTHING should be fixed.
merging them allowed Bethesda to create much nicer looking armor than if they were seperate. No, look isn't everything, but to sacrifice ONE enchanting slot for better looking armor across the board is more than worth it.
How in the world does merging armor slots make armor look better? They would look just the same if they were split in two. Even if merging did make it look better, why would better looking armor be worth losing yet another ability to customize my character? It doesn't. Besides, the armor appearance can be modified by the community... I fear that the merged armor slots cannot.
It still doesn't matter. It's the developers' choice to go ahead and cut the armor slots for a bit faster rendering performance. They choose the slightly better graphics over the slightly better customization. I am not and never was arguing that the current consoles were not outdated, I'm arguing that it still doesn't matter. Oblivion had more armor slots than Skyrim on the same hardware. Morrowind had even more on far weaker hardware. Daggerfall have even more on even more weaker hardware. It's not an inherent limitation of any console, it's Bethesda choice to prioritize certain graphical improvement over maintenance, at least, of the same gameplay options and as I said, and it is fact, even when jumping to new hardware (Daggerfall to Morrowind transition, Morrowind to Oblivion transition), they STILL cut the armor slots, the town sizes, the NPC amounts, etc. It's Bethesda choice to further prioritize graphics over content, not any piece of hardware's and if history repeats itself, TES VI on the next-gen consoles won't go back to a high armor slot amount.
That statistic has been declining for years across several game transitions despite hardware transitions. This is simply what Bethesda do... what much of the industry do. The solution is not to sacrifice more and more game quality to try and stem the inevitable fact that consoles, overall, as with all hardware, cannot keep up to the latest hardware in graphical rendering techniques, so just let the hardware fall behind on graphical settings a tiny bit more, don't irrevocably (fact, post-Daggerfall, Bethesda have never added more, in terms of quantity of in-game objects, buildings, NPCs, etc., to render at any given time in a successive game despite better hardware) mar game design. The consoles do not force such "compromise", the developers do. They do anything to squeeze even just a bit more out of hardware, even encroaching upon game design. They shouldn't do that and it's not the hardware's fault that developers don't see the fallacy of this.
AMEN!!!
Graphics are an essential part of the game design, dont tell it like it isnt.
Graphics are NOT an essential part of game design. Graphics are the icing on the cake. Granted, many people would prefer to eat the icing instead of the cake. That doesn't mean the cake isn't the foundation for everything. If the cake is rotten, then the icing cannot save it.
Besides, graphics have little to do with the gameplay mechanics of a game. They are separate parts of the development team. The graphic artists do not touch the gameplay code. If a game plays badly, don't play the graphic artists.
Daggerfall may have no icing at all, but I can tell you the cake itself is far superior to Skyrim's. It may be ugly and lopsided, but it holds the core concept. And for cake-lovers, that's what matters.