» Fri Jun 22, 2012 10:03 pm
I figure they will launch with a subscription and a microtransaction store that would offer services like character respecs, additional character slots and such, and cosmetic items like alternate art for armor and clothing that do not alter stats.
After they cover development expenses and hit whatever profit milestone they set, they will likely add the option to access the game for free. At this point I would expect their MT-store to start offering things of more substance. Not necessarily power items that make it into "pay to win," but convenience items like xp accelleration. I would prefer a model close to what Turbine did with Lord of the Rings Online. It's typically called "Freemium" membership.
With free to play, expect every aspect of the game to have a monetization hook in it. You won't be required to pay a dime, but there will be things you may not mind paying for to access. Personally speaking, they can monetize everything, just so long as I get to choose when I get charged and what I want to be charged for.
This is why I am hoping that new playable content will come in the form of paid quest unlocks. Mini-expansions some people call them. If they price them fairly and roll them out often enough, they can make a killing.
And above all else, it's all about one thing: Making money. Ultimately they will do whatever will make them the most money.