Mipmap for unique, player-only armor? Yay? Nay?

Post » Sat Dec 01, 2012 10:25 pm

I've heard that mip-maps will save the GPU from scaling the textures as the objects move, but then again, I've heard that mip-maps will also consume more VRAM, causing stuttering if VRAM is already in its limit.

My situation here is that I have a bunch of armors that will only be worn by the player. Nobody else in the entire game will ever wear them.

Should I create mipmaps for these? I think that the distance would be pretty constant, and even if it doesn't (say, I moved the camera back in 3rd person to see more area), it won't be too extreme to warrant sacrificing memory.

Or should I just make mipmaps anyway?
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Return to V - Skyrim