I suppose Skyrim still has a npc disposition meter under the hood, but I prefer to influence a person by dialogue knowing how we stand precisely at the moment of the conversation, and see the consequences of my roleplay. I can understand their take on making the experience more "fluid" and "lifelike" (you don't know in real life if one likes you 34% or 41%) but, with all due respect dear devs, you're not there yet! Skyrim lacks a lot of dialogue options for the player to describe all the possible tones and stances that make a personality and an attitude on a specific subject, restricting the roleplaying severely.
Until you can include 10-15 different dialogue lines for each tone I could imagine for my answer to a npc line [angry] [happy] [persuasive] [cautious] [threatening] [disappointed] [hopeful] [sarcastic] etc...[etc], I think the numbers still are the best way to simulate truly responsive disposition mechanic. I would have also liked a way to give gifts to increase disposition like Witcher or Dragon Age. Another aspect that I'm not sure if it's in the game or not is faction armor as a disposition modifier. Does a Stormcloack supporter hate me if I'm wearing Imperial? Do they raise their prices? There should have been more obvious reactions to what my character wears.