Missable Trophies Achievements, not acceptable

Post » Sun May 13, 2012 5:40 am

It feels like some one forgot to read a note which lead to some missable trophies. If you are not following a guide from the start of the game you can probably not succeed to unlock everything. Some areas locks up and you can't collect all playing cards and the strum just disappears without any warning.

Why is this bad ...

- Punish a player without warnings.
- And you shouldn't need a guide which 9 times of 10 spoils the plot.
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Lynette Wilson
 
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Post » Sun May 13, 2012 12:09 am

Don't use guides, search yourself. It's more rewarding to do it yourself.
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Annika Marziniak
 
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Post » Sat May 12, 2012 10:33 pm

Don't use guides, search yourself. It's more rewarding to do it yourself.

If you miss one collectible in a area which gets locked down you need to start the game from the beginning. You basically get burned by not even noticing until the end game.
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sexy zara
 
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Post » Sat May 12, 2012 5:38 pm

Yeah, what i did is just made a note for my second play through.
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Michael Korkia
 
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Post » Sun May 13, 2012 4:01 am

Same here jus made sure I looked properly scanning everything you'll be surprised what having a proper look can uncover
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Sammie LM
 
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Post » Sat May 12, 2012 9:21 pm

Achievements are meant to add more replayability. There should be some that are hard to get and I'm glad that any yahoo like you can't blindly get them all in one play through. It takes a special game to make me want to go back and use a guide to make sure I get them all on a 2nd or 3rd etc play through and I'll be willing to do that with RAGE. If you aren't, you don't deserve the achievements.
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amhain
 
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Post » Sun May 13, 2012 3:45 am

If you miss one collectible in a area which gets locked down you need to start the game from the beginning. You basically get burned by not even noticing until the end game.

Achievements are cool - but when was the last time you impressed your date by telling her that you "MADE OVER 9000!" ?

fer realz tho - don't stress it mate.
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Ross
 
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Post » Sun May 13, 2012 12:36 am

I missed one card on my first play thorugh... and I did so much working hoping to get Obbsessive Compulsive. I am at 128/130...

I need to see if I can beat Teague...
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Sami Blackburn
 
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Post » Sun May 13, 2012 8:01 am

If you miss one collectible in a area which gets locked down you need to start the game from the beginning. You basically get burned by not even noticing until the end game.


this is the ONLY reason im doing a 2nd go
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Chloe :)
 
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Post » Sun May 13, 2012 7:07 am

Made an account here just to see if anyone had the same issue as me.

I really don't understand why those chose to lock some collectibles behind areas that can't be revisited. They even lead you on by having most areas totally revisitable and others locked with no side missions associated with them. I havent finished the game. I was going for Ob Com ... but I guess not now huh?

I really hope id reads this or heard enough people complaining to do Something. There's like three ways to handle this. Make DLC that revisits those areas. Simply unlock them and make them empty... like all the other areas. (The areas that lock are the well, outrigger, and I gather an end game area does too.) Or lastly, and maybe the most easy fix, just make Coffer sell them after you miss them. Bastion did something similar to this where a place called Lost and Found just had the collectibles you missed for sale.

It just seems lame that just because I went a little too quick through one of the more eh missions I can never get 100%. Come on Id. Tell me something.

To everyone who just started over, I'd really rather not do that. The game isn't short enough in my opinion to just drop my nightmare character (who I've done everything with up to this point) just because of a lame card. I'm really enjoying this game otherwise. It's a bit disheartening is all.
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Hannah Barnard
 
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Post » Sat May 12, 2012 6:35 pm

trophies and achievements that dont just fall into your lap? what what? :P
What are you unlocking acheivements for; the glory, or the sake of gameplay?
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Allison Sizemore
 
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Post » Sun May 13, 2012 4:31 am

The easiest fix would be to make any collectibles that can be missed available for purchase from a later vendor. In this manner you can still acquire any items from areas that you are not able to revisit again.
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Symone Velez
 
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Post » Sat May 12, 2012 5:16 pm

trophies and achievements that dont just fall into your lap? what what? :P
What are you unlocking acheivements for; the glory, or the sake of gameplay?

Thank you BrokenBox.

What's a better way to enrich a 2nd+ play through other than increasing difficulty: achievements. I had no idea as to the "open air parking" achievement in Darksiders until after my first play through and justifiably so. Immersion is broken by too much scanning for detail. If you're aware of all the achievements before you play, have you not already spoiled everything? Minutiae aside, knowledge as to obstacles beyond what's given away by the trailers is still cheapening your own experience. You're interested in increasing your gamerscore and only your gamerscore if that's the approach you take. Where is the sense of wonder if you already have foreknowledge to the hurdles and challenges? My only reason for investing in a game is replay value however and therefore I am very biased.
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Erich Lendermon
 
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Post » Sun May 13, 2012 5:54 am

It's that darn 5 finger knife minigame that's kicking my butt
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Jynx Anthropic
 
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Post » Sat May 12, 2012 7:28 pm

I miss the days before achievements, now I never feel like a game is "complete" until I have all of them.
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Maria Leon
 
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Post » Sun May 13, 2012 2:42 am

I was going for OCD in one playthrough........and I completed the attack on Authority Bridge to get the two last jumps.........I went back to Subway Town to complete the races I need before finishing off the game..........and it frickin' closed off....without warning!!!

So annoyed at this................
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Carlos Rojas
 
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Post » Sun May 13, 2012 5:42 am

I was going for OCD in one playthrough........and I completed the attack on Authority Bridge to get the two last jumps.........I went back to Subway Town to complete the races I need before finishing off the game..........and it frickin' closed off....without warning!!!

So annoyed at this................

Yeah, this lack of an epilogue/repeat play-through feature is starting to get under my skin. That's awful (the above), close but no cigar and all; frustrating and detrimental to any play-through let alone every play-through given replayability. If a game gets pulled from your platform of choice for a while and the details of levels become obscured: does i.d. really want a memory of prior frustration to surface due to the same irrelevant obstacle (we want to play your game!). Relegating the game to 'sellable' status even for someone who would prefer to build a gaming library is contraindicated to the company's intent. Let capitalism speak if i.d. or Bethesda or Zenimax doesn't see that just like the simplicity and straight forwardness of game mechanics that went into RAGE, the same need be remembered as to features. The only thing comparable in the game to post narrative play, as to where this game lacks in an obvious way, is that console gamers CAN"T PERSONALIZE THE ACTION MAPPING of the controllers.
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Stace
 
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Post » Sun May 13, 2012 6:22 am

The five finger filet is one of the main things I'm never doing again. I did it once and went "Thank God check that off the list". To have one card trapped in a well that isn't even sealed for story purposes isn't a "challenge", it's just bad design.

Seriously, I would just ask the sewer dude to let me back in... and he would. There is no story reason for this issue. That is my main point. Same with the one beyond the gate. Why did that entire settlement just randomly up and lock their gate. It just doesn't make sense.

I totally understand why you would say just do it on playthrough 2 and normally I'd be like "yeah I messed up" but I've already done everything except press A at the end of a pipe for a card that isn't even worth putting into my deck.

Anyone who actually cleared all of Five Finger would say the same.
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Deon Knight
 
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Post » Sun May 13, 2012 6:30 am

Cheevos, a OCD occupation. I have 35 or so Steam games and I have no idea what my achievements are.
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Darren Chandler
 
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Post » Sat May 12, 2012 9:56 pm

So you should get all of the achievements for just running through the story? Nothing for going SUPER out of your way? Isn't that the point of the harder achievements? More to the point, shouldn't an achievement... hunter (careful choice of words) like you be used to this by now? Not every achievement is braindead obvious
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Siidney
 
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Post » Sun May 13, 2012 12:06 am

So you should get all of the achievements for just running through the story? Nothing for going SUPER out of your way? Isn't that the point of the harder achievements? More to the point, shouldn't an achievement... hunter (careful choice of words) like you be used to this by now? Not every achievement is braindead obvious

The point is not to make every achievement simple, merely to make achievements based on collectibles able to be acquired through revisiting previous areas. The Ghost Hideout is a great example of how to do this as not every card is available on your first time through but every card is available via backtacking at any time. By comparison the Outriggers settlement closes eventually (for no reason) and you are unable to acquire the card contained within if you miss it in your short time there. This is simply a bad design choice as the card could have easily been placed in front of the settlement instead of inside it since the gate closing would not invalidate the achievement in its entirety. There is a huge difference between making an achievement hard to attain and outright preventing you from unlocking it.
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Roddy
 
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Post » Sun May 13, 2012 4:01 am

The five finger filet is one of the main things I'm never doing again. I did it once and went "Thank God check that off the list".

I totally understand why you would say just do it on playthrough 2 and normally I'd be like "yeah I messed up" but I've already done everything except press A at the end of a pipe for a card that isn't even worth putting into my deck.

Anyone who actually cleared all of Five Finger would say the same.

Hands down, I agree that there are some achievements that are specific to some player types. Some achievements I seek purely on principle, as they essentially expands upon my style and I previously had no idea such was recognized by the developers. I personally am past the point where I could care about perfect completion - winning all the card game as my personal example. If it had to do with lockpicking/lockgrinding vs. a door's AI in an Authority facility or something like that then absolutely, however; card games are not anything I could care about otherwise. This is merely my take on minigames which are also truly optional insofar as: the point's to make money in Frenzy and I can get what I need in other fashions. I don't judge. I still actually want to collect all cards in my second play-through because I like scavenging. In the hypothetical universe where all achievements relied upon player necessities to survive their situation, these achievements of opportunity would be classed as peripheral and therefore maybe more epic in their own right and thus proof the player's particular skills (i.e. gambling with Frenzy until they had a nest egg after only starting with a pittance: this could easily be an achievement in late game supposing you were to bankrupt yourself down to $100?). Gamerscore, as a concept, is flawed for not including a class of peripheral achievements or gamers for not demanding developers already sort this out on their end.
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A Boy called Marilyn
 
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