The five finger filet is one of the main things I'm never doing again. I did it once and went "Thank God check that off the list".
I totally understand why you would say just do it on playthrough 2 and normally I'd be like "yeah I messed up" but I've already done everything except press A at the end of a pipe for a card that isn't even worth putting into my deck.
Anyone who actually cleared all of Five Finger would say the same.
Hands down, I agree that there are some achievements that are specific to some player types. Some achievements I seek purely on principle, as they essentially expands upon my style and I previously had no idea such was recognized by the developers. I personally am past the point where I could care about perfect completion - winning all the card game as my personal example. If it had to do with lockpicking/lockgrinding vs. a door's AI in an Authority facility or something like that then absolutely, however; card games are not anything I could care about otherwise. This is merely my take on minigames which are also truly optional insofar as: the point's to make money in Frenzy and I can get what I need in other fashions. I don't judge. I still actually want to collect all cards in my second play-through because I like scavenging. In the hypothetical universe where all achievements relied upon player necessities to survive their situation, these achievements of opportunity would be classed as peripheral and therefore maybe more epic in their own right and thus proof the player's particular skills (i.e. gambling with Frenzy until they had a nest egg after only starting with a pittance: this could easily be an achievement in late game supposing you were to bankrupt yourself down to $100?). Gamerscore, as a concept, is flawed for not including a class of peripheral achievements or gamers for not demanding developers already sort this out on their end.