
One thing to note though is that these classes are made to both fun, and challenging. As they fit specific archetypes or themes, some classes will have specific uses to a weapon or magic and they are denoted to the right of the perks in parenthesis. An example is the Thane which uses Destruction magic, but you will see it as; Destruction (Electricity based spells) this is saying this class is designed to use only those spells in the destruction school so as to fit its theme. Good news is it’s a game so you can tweak these classes all you’d like. So, without further blabbering!
Warrior Classes
- The Paladin
Tank
Attributes
Health and Stamina
Main Perks
Heavy Armor
One Handed (Sword or Mace, enchanted with fire damage or turn undead)
Block
Restoration
Other Perks
Smithing
Enchanting
Speech
Alteration
Guardian Stone
The Warrior OR The Lady OR The Lord
Mounted atop their steeds in full regalia shining brightly in the mid-day sun, Paladins embody all that is righteous and valiant. Warriors of justice and honor the Paladins seek out evil and uproot it. You can find a Paladin a devout follower of any of the Divine but many flock under the banner of Stendarr, the god of mercy and justice. Thee Paladins wear full sets of heavy armor and are equipped with shield and sword, or sometimes a mace. These weapons are usually enchanted to banish the undead and send them fleeing, or scorch their undead husks to ash. Masters of their craft, Paladins are not only walking fortresses behind all that metal, but they wield their weapons with deadly accuracy. In addition to this, many Paladins study extensively from the school of restoration. Providing healing magick to them and others while being able to put up strong defensive wards against the magick attack of necromancers and other evils.
- The Vanguard
Off Tank/ Damage
Attributes
Health and Stamina
Main Perks
Heavy Armor
Two Handed
Block
Alteration
Other Perks
Smithing
Enchanting
Speech
Alchemy
Guardian Stone
The Warrior OR The Lover OR The Lady
The Vanguard is the cousin to the Paladin in some ways. Vanguards are sentinels for the free living folk of the realm. They stand vigilant and defend them and their lands from all threats. Wearing heavy armor and wielding a fearsome two handed weapon, many a bandit flees at the site of a Vanguard in attack mode. Because they lack a shield they make up some of their defense by being studious followers of alteration magick to improve armor defenses. Whereas Paladins focus on restoration magick to heal and use wards, the Vanguard is more concerned with stopping his foe in his track, which occupies both hands. By using the spells of flesh, the Vaguard can then easily equip his weapon and let those who dare attack their homes, rue the day.
- The Thane
Damage
Attributes
Health and Magick
Main Perks
Heavy Armor
One Handed (War Axe, enchanted to lower magick or shock resist, or with shock damge)
Destruction (Electric spells)
Alteration
Other Perks
Smithing
Enchanting
Alchemy OR Restoration
Guardian Stone
(Depending if you focus more on magic or weapon) The Warrior OR The Mage OR The Lady OR The Lord
It is said to witness a Thane on the battlefield is to hear thunder and see lightning take form. Masters of the raw electrical power of the world, Thanes serve as conduits to blast foes with their electric power and follow it up with devastating melee attacks. They wear heavy armor as well and wield a sharp war axe, while their other hand is free to cast their destructive spells. Similar to the Vanguard, Thanes are concerned less with defense and more about dealing with their foe. Because Thanes wield an axe in one hand and magick in the other, they rely only on their armor for defense as they can not effectively block. Like the Vanguard they make up for this with flesh spells from the school of alteration. Should you ever get to meet a master Thane, be sure to get them on your side as they are truly a force to be reckoned with.
- The Reaver
Debuff/Damage
Attributes
Magicka and Stamina (or Health)
Main Perks
Heavy Armor
One Handed (Mace, enchanted with Stamina or Magick absorption)
Destruction (Vampiric Siphon)
Alchemy
Other Perks
Conjuration (Soul Capture)
Alteration
Enchanting
Lockpicking
Guardian Stone
The Lover OR The Lord OR The Serpent
If asked of those who have met Reavers what their thoughts on them are, they generally wish to not bring up the memory. Reavers deal in death and absolutes. Followers of the Daedric prince Molag Bal whose dominion is the enslavement of mortals, the purpose of the Reaver is to siphon living energy and enslave souls. They wear heavy armor and use enchanted maces to bludgeon and mangle their opponents while svcking away at their energy or magick. Though weak in defense the Reaver makes up for it with their staple spell, Vampiric Siphon which is a spell in the destruction school. This allows them to drain away the life force of their enemies and return it to them, while beating them without mercy at the same time. Many Reavers are also known to be master alchemists for they are said to poison their maces to add additional damage to their already twisted offense.
Mage Classes
- The Istari
Heavy long range damage
Attributes
Magicka and Stamina
Main Perks
Destruction
Restoration
Alchemy
Other Perks
Light Armor
Enchanting
Speech
Alteration
Guardian Stone
The Mage OR The Apprentice OR The Lord
The Istari are a reclusive type of character not seen by many. Most live as wanderers or take residence in their towers. Though estranged, most are friendly enough and will aid the weary traveler. But beware to NEVER raise the ire of one. For behind their eccentric exterior lies a ferocious power. Istari are masters at the destructive forces of magick, not to mention they are masters of restoration as well. With the use of wards and healing powers they can simultaneously attack with devastating force and protect themselves. Since most Istari wander or stay holed up in towers, they learn the flora and fauna very well and by virtue of this, are excellent alchemists. They typically wear no armor but there has on occasion been a report of an Istari wearing light armor for added protection. Though most Istari feel that restoration magic is defense enough, what we can be certain of is that tremendous power lies beneath those mysterious mages and that there is probably a reason why many leave the Istari to themselves.
- The Sorcerer
Control/Pets
Attributes
Magicka and Stamina
Main Perks
Conjuration (Familiars and Atronachs)
Illusion
Alteration
Other Perks
One Handed (Mace)
Speech
Enchanting
Alchemy
Guardian Stone
The Mage OR The Atronach OR The Lord
Oh, how enigmatic the Sorcerer is! Dangerous and volatile, charismatic and charming, deceitful and tricky, or tempered and wise, Sorcerers are a common type of magick user any traveler will find. Many live in cities, towns, or wander about. They can be court officials, a local merchant offering magical services or counsel, or could even be the ruling body of a small town. Though they come in all shape and sizes, those gifted enough should be respected, feared, or both. Unlike Istari, their magick is not based in raw power, but in more subtle means. Though not all Sorcerers may be students of the same schools, some of the best are those mastered in Illusion, Alteration and Conjuration. Though not the norm, some Sorcerers are seen using maces as a means to dispatch any straggling enemies, but usually the just let their ghostly familiars and atronachs do the hard work, while using the other schools to control and work their foes like a game of chess.
- The Necromancer
Pets/Damage
Attributes
Magicka and Stamina
Main Perks
Conjuration (Undead, Soul Capture)
Destruction (Fire or Ice)
Alteration
Other Perks
Enchanting
Alchemy
Lockpicking
Guardian Stone
The Mage OR The Ritual OR The Apprentice
The Necromancer is a reclusive and often aggressive type of magick user. Because their school of magick is almost universally shunned and ostracized, they themselves are usually very bitter and resentful to the ignorant, closed minded mages. Their school however tends to create a bloodlust of sorts within them, making even travelers at risk, for the Necromancer may see them as a fresh body to experiment on. Necromancers combine the powers of the Istari and Sorcerer in a twisted way, conjuring undead to do their bidding while blasting their enemies with raw power and using alteration magick to increase defense. Should you ever encounter a true, master Necromancer and live, be assured you will have nightmares for years to come.
Thief Classes
- The Ranger
Long Range and Melee damage
Attributes
Stamina and Health
Main Perks
Light Armor
Archery
Sneaking
Alteration (Lights, Detections, Water Breathing, Paralysis’)
Other Perks
One Handed (sword and dagger)
Alchemy
Smithing
Lock picking
Guardian Stone
The Thief OR The Lover OR The Serpent
”We were travelling the road to Markath when several men clad in worn leather and hoods appeared from nowhere. I immediately knew them to be rangers. Masters of the bow and stealth, these men looked like veterans." Rangers make their home outdoors. No one knows the hills and lands better than those who can be called Rangers. Very few enemies are ever given the opportunity to get close and personal to these masters of the bow and arrow. Rangers are tacticians as well, using traps to assist them in making sure any enemy sturdy enough to survive an arrow shot is slowed. Many Rangers study alteration magick to be able to see things others cannot, and carefully place their steps. Though, should any enemy get close, Rangers are efficient enough to quickly diminish what remaining fight they have with their blades.
- The Scoundrel
Damage/Control
Attributes
Stamina (or Health) and Magicka
Main Perks
Light Armor
One-Handed (Dual wield swords)
Illusion
Pick pocket
Speech
Other Perks
Sneaking
Lockpicking
Guardian Stone
The Thief OR The Lover OR The Steed
Suave and cunning, the Scoundrel is a devious sort. They are not above pride or honor if it means getting the job done, and more importantly, the payload. Scoundrels are avid and serious swordsmen who hone their ability to dual wield their weapons down to an art. This fighting style is a nice compliment to the easy and natural grace many Scoundrels have. Attributes one wouldn't normally associate with a Scoundrel, but it is those attributes that make them amazing sneaks and pickpockets. Always greedy and looking for next big shiny thing, always keep your coin purse close by when dealing with a Scoundrel. In addition to their fully offensive fighting style they use subtle illusion magick to confuse and disorient their enemies; because a drooling and confused target standing around is easier to hit than one moving about!
- The Shadowblade
Stealth/Dot and critical damage
Attributes
Health and Stamina
Main Perks
Light Armor
One Handed (dual wield daggers, always poisoned)
Alchemy
Sneaking
Alteration
Other Perks
Enchanting
Lock picking
Guardian Stone
The Thief OR The Shadow OR The Serpent
The Shadowblade is a dark and elusive character. If you are the target of a Shadowblade, best make peace now because you will not live to tell the tale of your encounter with one. Master Shadowblades kill before the enemy even knows they are there. They combine skills found in both the Ranger and Scoundrel and make use of them in a very precise and deadly way. Shadowblades dual wield daggers and specialize in backstabs and slicing throats. They wear light armor but move in it as if they wore nothing but cloth. Almost all Shadowblades are schooled in alchemy for they use potent and deadly poisons on their blades. Most are usually blades for hire, but you will find many in the service of Sithis and The Night Mother, while some others tend to follow Boethiah, Daedric Prince of deceit, conspiracy, secret plots of murder, assassination, and treason. Some of the most famous of Shadowblades make full use of alteration magick, because like Rangers, the Shadowblade uses this school of magick to aid in their stealth, seeing things other would be "assassins" could not, allowing them to pick out their targets tactic fully and precisely.
Hybrid/Experimental
- The Berserker
Damage
Attributes
Health and Stamina
Main Perks
Light Armor
One Handed (dual wield axes)
OR
Two Handed
Alteration
Other Perks
Heavy Armor
Archery
Smithing
Enchanting
Guardian Stone
The Warrior OR The Lover OR The Lady
The Berserker has a simple cause: annihilate the opposition. Because of this, they have few disciplines, but the ones they do have they practice intensely and hone it to a fine point. Berserkers can be seen wielding two war axes or a massive two handed one. They generally wear light armor for some good protection as it is also light enough so as to not impede on their rampage. It is also not uncommon for Berserkers to use alteration magick, specifically for the spells of flesh that offer higher armor defenses, allowing the Berserker to last even longer on the field to tear his enemies asunder.
- The Mystic Warrior
Off Tank/Damage
Attributes
Magicka and Stamina
Main Perks
Heavy Armor
Conjuration (Summoned Weapons)
Block
Illusion
Other Perks
Alchemy
Restoration
Enchanting
Smithing
Guardian Stones
The Mage OR The Warrior OR The Atronach OR The Lady
The Mystic Warrior is a long forgotten and ancient discipline that few people today follow, let alone know about. The Mystic Warrior is a heavy armor wearing champion who carries no physical weapon other than their shield, but rather summons all of their weapons right before a battle or when needed. Focusing solely on the summoning of weapons in the school of conjuration, Mystic Warriors do carry physical shields to reflect blows and stagger their enemies while being able to summon various weapons for changing situations in battle. Alongside their ability to summon, they also use illusion magick to aid in them.