Mod Behavior with BSA vs With Out

Post » Mon Nov 19, 2012 1:55 pm

I have been working with two mods for a while now. Recently someone pointed out to me that my custom follower would say the things in the Dialogue but not do any of the choices.
I checked this by creating a Vanilla install directory of Skyrim which I then put the BSA and ESP files into. I created a batch file which swaps between the Vanilla Data and the Regular Data I use when modding. The Vanilla directory has no scripts only the BSA's that came with Skyrim and the ESM's and default other files...

When I test my mod using the BSA it fails to work correctly. The Character does not do what they are suppose to.

How I set the character up was to create several packages with each having a condition to run only if a global variable equaled a certain number which is different for each package.
For example


Package 1 says if Global Var packageset == 1
Package 2 says if Global Var packageset == 2

Then the Alias of the Character follow mode is default at 1 but if I change the Global the next package kicks in.

This works fine in my testing but not when I use the BSA files ?

It seems as though the Script on the quest sets the Global but the Package doesn't seem to take hold....
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Abi Emily
 
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Post » Sun Nov 18, 2012 10:04 pm

Make sure if there are compiled scripts associated with the mod, that they are included, not just the actual script, ran into the problem of including the named script and not the compiled for odd Vanilla behavior.
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Stat Wrecker
 
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