Link to my mod thread & download from Workshop:
http://www.gamesas.com/topic/1362265-wipz-radiance-a-simple-immersion-booster/
My mod mainly adds new wilderness events. This involves creating new quests (along with a smattering of new items, actors, and AI packages) and hooking them into the Script Event and Change Location SM Event Nodes. In the Script Event Node, I've added a stacked branch node to the top of the main WE stacked branch, and in Change Location I added a random quest node to the change location--habitation random branch node.
I don't get any save corruptions in my own game. All three of the testers who encountered this issue use WATER.esp and WATER - Get Wet.esp, but after testing this without those two mods enabled, they report that the save corruption issue persists. Disabling Radiance (my mod) allows "corrupted" saves to be loaded again as normal.
I didn't turn anything up about save corruptions after a search through this forum, but maybe I missed something. Does anyone know what might cause this issue? Is there any more information you need that I neglected to include here?
Thank you to anyone who might be able to shed some light on this annoying issue!