[REQ] Mod to change the 'type' of a piece of armor in-game

Post » Sat May 26, 2012 12:16 pm

I'm (hoping) to make a mod that simply changes the type of a piece of armor in-game to Light/Heavy/undefined(clothing), without needing to use the CK and modifying the armors - vanilla or modded - in the original files.

Thing is I'm not even sure if that's possible. Apparently the menu to determine an armor type doesn't even have a named dropdown menu.

I thought it might be possible by acting like an Enchant type spell.

Is this possible with the CK? Or maybe with SKSE as well? I only found at best, to change the armor rating, but I was hoping to change the type so that it's possible to use any armor graphic that you like aesthetically and changing its type so it works with your bonuses - mostly for the Unarmed/Unarmored mods, as there are very few 'clothing' mods where the armor isn't Heavy or Light. I was hoping this way, it's possible to be visually more interesting with more options while maintaining the Unarmored gameplay.
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Carolyne Bolt
 
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Post » Sat May 26, 2012 11:53 am

Possible, yes, but not as easily done as you would think.

The simplest way would be to duplicate all armors and make the duplicates either light or heavy, depending on what the original is, then you can script a menu for swapping the versions. A lot of tedious work is necessary, and the gain of such work is not worth it.
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Christie Mitchell
 
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Post » Sat May 26, 2012 10:56 am

I can easily expose the ability to change an armor's class. Once we get support for string arguments we'll also be able to change model paths as well. However, this setting will have to be applied to the armor every time the game loads, as we don't (currently) have a way to persist these sorts of changes.

The papyrus release of SKSE willl happen in the near future. It should include support for this when it is released.
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{Richies Mommy}
 
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Post » Sat May 26, 2012 8:25 pm

I am looking for a mod that will change the armor slot. Perhaps this will be a simple thing to add while you're in there..?
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Bee Baby
 
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Post » Sat May 26, 2012 4:08 pm

Thanks behippo, that sounds very promising!
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Louise
 
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Post » Sun May 27, 2012 1:50 am

I am sure that can be arranged. We may need a couple of versions - one that takes a single slot, and one that takes a mask (for those bits taking more than one slot.) The data is already found and being used, so I just need to expose a new function to change it.
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KiiSsez jdgaf Benzler
 
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