Much appreciated,
Eno

Those early days using the Freedom Force NIF exporter before any official tools even existed were amazing; getting our own meshes into the game was so satisfying.








So welcome to GHF. 
You can try to edit the mods and if you can't do that then send Fliggerty a PM with a link to my post here. 

Could anyone upload these weapons?
Judging by the screenshot here - http://web.archive.org/web/20071012175918/http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3243 - it seems Daedric Weapon Enhancer and Glowing Daedric Weapons are indeed the same. And here is the non reflect version - http://web.archive.org/web/20071018091318/http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4927, and its screenshot here - http://liveweb.archive.org/http://planetelderscrolls.gamespy.com/fms/Image.php?id=34667. The second version is for people not using No-Glo, but I'd say it's also awesome, seeing how it provides a greater contrast between red and black.



***************************************************************** The Elder Scrolls III MORROWIND: Wizard Hats 1.0By Daduke (mark_mil@hotmail.com) Current Version 2.0 You can find this mod athttp://olek.ilovehost.com/Daduke/ *****************************************************************Index:1. Different Versions2. Playing the Plugin3. Save Games4. Features5. Credits6. Updates7. Known Bugs8. Known Conflicts***************************************************************** 1. Diffrent Versions*****************************************************************To install the plugin, unzip the files into the Morrowind/Data FilesDirectory.***************************************************************** 2. PLAYING THE PLUGIN*****************************************************************From the Morrowind Launcher, select Data Files and check the boxnext to the esp file you choose to load.***************************************************************** 3. Save Games*****************************************************************The plugin should not invalidate your old saved games. If you saveyour game while this plugin is loaded, you may encounter error messageswhen you reload the saved game without the plugin. But you may beable to continue on with the original game.***************************************************************** 4. Features*****************************************************************"What makes the mage I ask? Power and knowledge? Those things are important but a good fashionsense is greatly underestimated but with the simple addition of one my amazing wizard hats willcorrect any problems there!" - Dana Darksun (Wizard Hat Seller)Adds 31 recolored Wizard Hats to game world that can be bought in the following mage guilds:Ald-ruhn, Balmora, Caldera, Vivec. You have to be a member of the mage guild before you can buyonebecause it is a symbol of wizard; a symbol of status.Some sellers will refuse to sell you hatsif your level is too low but not all.Due to the way in which Morrowind works, there is no such thing as a 'hat' therefore the wizardhats are actually classified as light armour. No way around this unforunately.***************************************************************** 5. Credits*****************************************************************Verison 1.0* wizard hat mesh was orginally created by Lieawen (http://www.angelfire.com/co/juicytriangle/morrowind.html) Couldn't have done it without his work.* all other models (head and peg stand created by me)*Thanks to Mortis, Glassboy who answered by paniced questions when TESCS started acting up after I added custom dialogue*Thanks to Shanjag, Hellbishop and Vorwood_the_Black who were my orginal alpha testers*Thanks to tygirwulf and Eldrad who were my beta testers at some crazy hour in the morning*Thanks again to Vorwood who did the scripting and kept bugging to finish up and release the mod* anybody who actually reads this stuff and knows who help was vital in assisting meCompiled by Overunity 1.8***************************************************************** 6. Updates********************************************************************************************************************************** 7. Known Bugs****************************************************************** You can only buy one hat at time in order for the script to activate.***************************************************************** 8. Known Confilicts*****************************************************************You probably shouldn't run the orignal Wizard Hat Mod by Lieawen but it wouldn't cause any conflicts


***************************************************************** The Elder Scrolls III MORROWIND: Wizard Hats 1.0By Daduke (mark_mil@hotmail.com) Current Version 2.0 You can find this mod athttp://olek.ilovehost.com/Daduke/ *****************************************************************Index:1. Different Versions2. Playing the Plugin3. Save Games4. Features5. Credits6. Updates7. Known Bugs8. Known Conflicts***************************************************************** 1. Diffrent Versions*****************************************************************To install the plugin, unzip the files into the Morrowind/Data FilesDirectory.***************************************************************** 2. PLAYING THE PLUGIN*****************************************************************From the Morrowind Launcher, select Data Files and check the boxnext to the esp file you choose to load.***************************************************************** 3. Save Games*****************************************************************The plugin should not invalidate your old saved games. If you saveyour game while this plugin is loaded, you may encounter error messageswhen you reload the saved game without the plugin. But you may beable to continue on with the original game.***************************************************************** 4. Features*****************************************************************"What makes the mage I ask? Power and knowledge? Those things are important but a good fashionsense is greatly underestimated but with the simple addition of one my amazing wizard hats willcorrect any problems there!" - Dana Darksun (Wizard Hat Seller)Adds 31 recolored Wizard Hats to game world that can be bought in the following mage guilds:Ald-ruhn, Balmora, Caldera, Vivec. You have to be a member of the mage guild before you can buyonebecause it is a symbol of wizard; a symbol of status.Some sellers will refuse to sell you hatsif your level is too low but not all.Due to the way in which Morrowind works, there is no such thing as a 'hat' therefore the wizardhats are actually classified as light armour. No way around this unforunately.***************************************************************** 5. Credits*****************************************************************Verison 1.0* wizard hat mesh was orginally created by Lieawen (http://www.angelfire.com/co/juicytriangle/morrowind.html) Couldn't have done it without his work.* all other models (head and peg stand created by me)*Thanks to Mortis, Glassboy who answered by paniced questions when TESCS started acting up after I added custom dialogue*Thanks to Shanjag, Hellbishop and Vorwood_the_Black who were my orginal alpha testers*Thanks to tygirwulf and Eldrad who were my beta testers at some crazy hour in the morning*Thanks again to Vorwood who did the scripting and kept bugging to finish up and release the mod* anybody who actually reads this stuff and knows who help was vital in assisting meCompiled by Overunity 1.8***************************************************************** 6. Updates********************************************************************************************************************************** 7. Known Bugs****************************************************************** You can only buy one hat at time in order for the script to activate.***************************************************************** 8. Known Confilicts*****************************************************************You probably shouldn't run the orignal Wizard Hat Mod by Lieawen but it wouldn't cause any conflicts




Judging by the screenshot here - http://web.archive.org/web/20071012175918/http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3243 - it seems Daedric Weapon Enhancer and Glowing Daedric Weapons are indeed the same. And here is the non reflect version - http://web.archive.org/web/20071018091318/http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4927, and its screenshot here - http://liveweb.archive.org/http://planetelderscrolls.gamespy.com/fms/Image.php?id=34667. The second version is for people not using No-Glo, but I'd say it's also awesome, seeing how it provides a greater contrast between red and black.