I have a problem. My mod is having issues and I have no idea what is causing them. All I know is that the mod was fine before Dawnguard, and now it seems to be very fragile, and doing unexpected things (almost as bad as Vista!!)
Essentialy, i was hoping that a generous CK guru could take a quick look at my mod, and see if there are any glaring areas where issues might occur?
My mod is available here (http://skyrim.nexusmods.com/mods/12575) and everthing is provided so that it can be further edited in the CK (I like my mod to be open source

My implementation was to change the racial powers into abilities (note not repalcing them with abilities). The abilities would apply a constant scripted spell effect. This scritped effect would then cast a spell on certain conditions.
Problems I am having include:
1. The power/ability being broken when loading a save from the current session (Scenario example: You just got spotted by a guard stealing and want to load a previous point).
2. When a spell triggers, it does not call the spell referenced in the script, but always reverts to the spell/ powers assocaited with Nords.
I am thinking that issues I am encountering are to do with the changing of the racial powers into abilities, and some implementation of dawnguard does not like this. But I am not sure.
Help?