(Mod Request) First Person

Post » Mon May 14, 2012 9:24 am

Basically a mod that shows every animation in the Game in the First person view instead of Third person.
I know there are plenty people out there who enjoy playing this in third person, but for me (and I'm sure many others) it destroys the immersion of the game,
when you get thrown out of 1st person and have to watch an animation. RPG's are about you being the character you created and not watching him do something from behind.

From what I know, this includes:
- Most finishing moves (Imagine how great the dragon finishers would look in 1st person)
- Horse Riding
- Werewolf combat
- Crafting/Cooking etc.

Since technically nothing new has to be added, it shouldn't bee to hard to accomplish this (then again I may be wrong).
Only problem may be Werewolves, since their killing Animations/First person may look a bit awkward.
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Bethany Short
 
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Post » Mon May 14, 2012 7:03 am

So I gotta ask, is this actually doable before the Creation kit comes out or does it require heavily modding the files?
(Hope this isn't considered a bump, because I simply forgot to ask this yesterday and if i edit the topic now no one would actually read it).
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!beef
 
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Post » Mon May 14, 2012 9:38 am

I would like the dynamic animation system fixed first. All my third person animations seem to not connect properly. Especially my dragon finishing animations. When my character jumps on a dragon's head, it looks like he's hanging off the side and having a seizure. It may be the sword and shield animations though.
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Barbequtie
 
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Post » Mon May 14, 2012 12:10 pm

While on horseback, does ~DisablePlayerControls 0 0 0 1 put the camera back in your head? I haven't ridden a horse yet, but I've been aching to find out. If that works, I'll probably be able to do it with something like...
Spoiler
ScriptName Borg1stPersonHorsebackRidingSCPTInt bSetInt bForce1stPersonBegin GameMode        If bSet                If Player.IsRidingHorse                        Return ; Player has control                Else                        Set bSet to 0                EndIf        ElseIf (Player.IsRidingHorse != bForce1stPerson)                Set bForce1stPerson to (bForce1stPerson == 0)                If bForce1stPerson                        DisablePlayerControls 0 0 0 1 0 0 0 ; Force 1st                Else                        EnablePlayerControls 0 0 0 1 0 0 0 ; Relinquish controls to Player                EndIf        ElseIf GetPlayerControlsDisabled 0 0 0 1 0 0 0                EnablePlayerControls 0 0 0 1 0 0 0 ; Relinquish controls to Player next frame                Set bForced1stPerson to 0                Set bSet to 1        EndIfEnd
...but not without the official editor and some practice with the new scripting setup.
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Sierra Ritsuka
 
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