Mod Vehicles

Post » Tue May 17, 2011 12:32 pm

Just an idea I had for a mod. While traveling the wasteland you always come across old burned out vehicles outside, in the streets, in garages, trucks, motorcycles, and cars. I’m thinking granted it’s been 200 years but couldn’t some of these work? And if not that wouldn’t there be some kids bicycle lying around you could use? I think that a good mod or DLC idea would be to allow you to find, buy, and create different vehicles you could use. You could find the parts in the wasteland or from scavengers and assemble them in a garage. With the right tools and repair skill you could take that beat up junker and fix it to working condition. Maybe even add mods to them like a turret in the bed of the pickup that your follower could use, extra large fuel tanks for the motorcycle (fuel you can obtain from other cars or gas stations maybe even convert it from flamer fuel), or extra trunk space for the car so you can hull more stuff. Anyway that was just off the top of my head but it would certainly change the game play for the better. Give me some feed back from what you guys think of it or any other ideas you have. Thanks.
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Karine laverre
 
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Post » Tue May 17, 2011 1:31 am

Here we go again http://www.google.com/imgres?imgurl=http://www.cslacker.com/images/file/mediums/troll_spray.jpg&imgrefurl=http://www.cslacker.com/images/funny/meme/troll_spray/&usg=__H6KSEHtN_rFOkojHnmYJwYVayTs=&h=630&w=381&sz=37&hl=en&start=234&sig2=pEeAu8IK8SYJjRk4gMkDtw&zoom=1&tbnid=cEbNQKF970ryMM:&tbnh=137&tbnw=83&ei=CgznTMOcJMGclge60e2TDA&prev=/images%3Fq%3Dtroll%2Bpics%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:en-US:official%26biw%3D1152%26bih%3D674%26tbs%3Disch:10%2C8433&um=1&itbs=1&biw=1152&bih=674
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bonita mathews
 
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Post » Tue May 17, 2011 2:11 am

I had a lot of trouble getting my http://www.gamesas.com/index.php?/topic/1139697-relz-hoverboard/ to work right, making a grounded vehicle would be even more challenging, though nothing is impossible. Ground-based vehicles are much harder to do than flying ones, because you have to code your own physics and collision detecting. Tracking the terrain is easy, but the Wasteland is full of huge static meshes like roads, buildings and rocks, and without an advanced setup of invisible hittesters, you will simply... what's the word I'm looking for, drive straight through them. In any case, it'd be possible to make a car, but it would probably not move and feel like a car, probably more like the HoverChair mod from Fallout 3. There's also the issue of models, textures and animations, which would all have to be created from scratch.
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Robyn Lena
 
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Post » Tue May 17, 2011 9:51 am

Hmm maybe it should be a DLC instead?
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keri seymour
 
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Post » Tue May 17, 2011 11:29 am

Sure, let the Obsidian team rewrite parts of the engine to support vehicles properly, something Bethesda haven't done the last 5 years.

BTW, here's what we do to trolls in Norway:
http://www.youtube.com/watch?v=bLV1Ke9_Tng&feature=related
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Kelly James
 
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Post » Tue May 17, 2011 2:25 am

Hmm maybe it should be a DLC instead?

The engine is already struggling enough, it's incredibly outdated at this point, the amount of work that goes into making working vehicles for FO3 wouldn't be any less if Obsidian was doing it, they'd have more money backing the project obviously, but the engine limitations would still be there.

BTW, here's what we do to trolls in Norway:
http://www.youtube.com/watch?v=bLV1Ke9_Tng&feature=related

That's how we handle them alright, can't believe this massive Norwegian problem doesn't get any more media coverage...

Can't believe I haven't gone to see that yet, I need to do that soon, might try tomorrow.
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Sherry Speakman
 
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Post » Tue May 17, 2011 2:57 am

Oblivion had horses. I don't know how different could that be but they could've used some of the code from that for vehicles.

I don't see why a DLC with drivable vehicles would be impossible. If nothing else, they can only be driven on certain areas, but it can be done.
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T. tacks Rims
 
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Post » Tue May 17, 2011 8:24 am

Everyone brings up Oblivion's Horses, but honestly how often did people use Horses in Oblivion? It didn't take long for your character to move faster then the horse on full gallop anyway, and God help you if you came across a slight embankment while on a Horse.

Factor that in with New Vegas' odd Invisible Wall placement, and outside the major highways there'd be no place to really use a Vehicle.


Oh there's also the little minor consideration that, when your horse was killed in Oblivion you lost your main means of transportation. If your vehicle got trashed in Fallout: New Vegas, you've got a small Nuclear detonation likely right next to you.


Equip a Fat Man.
Point it directly at your feet.
Pull the Trigger.

Congratulations, you've just simulated driving a vehicle in Fallout.
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TWITTER.COM
 
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Post » Tue May 17, 2011 5:45 am

Everyone brings up Oblivion's Horses, but honestly how often did people use Horses in Oblivion? It didn't take long for your character to move faster then the horse on full gallop anyway,
Thats why I would like to see mules in the nevada desert, it's not for speed but for carrying, like an extra 100 carrying weight while also carrying the player or 250 if the player walks, it's not about speed(at least not for me), it's about my character wearing an old cowboy hat riding slowly around the nevada desert.
tbh I've never understood why it always has to be about practicality, whats wrong with it being just purely roleplay.
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Hearts
 
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Post » Tue May 17, 2011 6:58 am

@neckhanimal

wooohoo, lol, that movie seems to rock :D
im sure to bring a sword, a big sword, next time im up there, so far i only buildt lil stone huts for em but seeing that... i guess i need to think bigger than some pebbles placed upon each other :D
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Taylor Thompson
 
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Post » Mon May 16, 2011 11:02 pm

Oblivion had horses. I don't know how different could that be but they could've used some of the code from that for vehicles.

I don't see why a DLC with drivable vehicles would be impossible. If nothing else, they can only be driven on certain areas, but it can be done.

People seem to forget that those horses wre absolutely terrible. They moved awkwardly, looked bad and you could easily outrun one on foot, using a horse was completely pointless in most cases. Add to that that mounted combat wasn't an option, and horses ended up more annoying than practical.

Sure, there were mods that made horses better, but not by much. There was a game called GUN, it was one of the launch titles for the 360. That game had far, far better horses than Oblivion did. Why? Because it was designed with horses in mind, Oblivion was obviously not and if it was, then it was simply poorly executed.

There's really no excuse for Bethesda to have inferior mechanics compared to earlier games, Red Dead Redemption did horses well, some say the controls were bad but I never noticed that, once I knew how they worked it was easy as pie to outride anyone and shooting from horseback was a very viable combat option, at least at long ranges. If Rockstar can do horses well, Bethesda can as well, the technology is there.

As it stands now though, no, vehicles are not feasible. There are some that work, but they work badly. I'm not saying the mods are badly made, they're not, they're doing what they can with what they have to work with, and that's not much.
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Laura Wilson
 
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Post » Tue May 17, 2011 10:37 am

People seem to forget that those horses wre absolutely terrible.

People also forget that the oblivion mount system has been removed from the engine.

There is no way as far as I can see to duplicate the exact way it was done. Which was parenting the actors skeleton to a creature skeleton with a simple activation of the creature. The closest way to simulate that is by equiping a weapon, and forcing the actor to play the vehicle animations. Or something like that anyway.
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Ownie Zuliana
 
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Post » Tue May 17, 2011 11:59 am

I think this is the part of this seemingly pre-scripted conversation where someone mentions "Mount and Blade", and how fantastic its horse combat system is in comparison to Oblivion's horse (non-)combat system (while simutaneously omitting the fact that there isn't much else unique about "Mount and Blade" other than horse combat)....

If FNV had drivable vehicles, instead of requests for drivable vehicles, people will make requests for mountable weapons on vehicles (wait, the OP already did that...)--which, if already included in the game, would instead by replaced by requests for more roads, larger map, raider NPCs in vehicles, vehicle courier missions, and finally, an overhaul mod named "Fallout: Autoduel."
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Cathrin Hummel
 
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Post » Tue May 17, 2011 3:10 pm

~
The short version is "people always want more"; and rightly so, or we could just say "Ok, I'm fine with stagnation"
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CRuzIta LUVz grlz
 
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Post » Tue May 17, 2011 7:06 am

Nothing wrong with requesting stuff... even though it has been requested a million times before and it becomes a bit tiresome XD

For the record: IMO M&B combat mops the floor with OB's melee combat system :P
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Daniel Holgate
 
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Post » Mon May 16, 2011 11:48 pm

Heres a junky wasteland car, at the moment its still a beta but it looks good so far
http://www.newvegasnexus.com/downloads/file.php?id=37708

And heres a very large thread on Nexus Forums discussing this and has links to a few vehicials and ideas for mounts.

http://www.thenexusforums.com/index.php?/topic/267256-vehicle-mod-with-most-of-the-work-already-done/page__view__findpost__p__2415469__hl__vehicles__fromsearch__1
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Adriana Lenzo
 
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