The case against "we'll be producing Unofficial Patches for Skyrim and its expansion(s) and/or DLC... just like old times!"
Tomorrow will be four years since I have been active in these forums. Specially the Oblivion Mods forums. I liked the game and modded it. Learned to use tools to cram esp plugins into one, dealt with scripting shortcomings, mod installs, save game editing, and whatnot, to make the game work.
More than playing, I had to manage the game itself. It requires some knowledge, beyond the average Joe gamer. It was fun, in a sense. However, in the end, I wasn't getting paid to fix a game made from a real company. I am a customer and I deserve some support. It is not the other way around!
With this in mind, I want to point that I understand modding is a time consuming and complex process. Also, while I am grateful for the volunteers, who spent their free time and effort correcting mistakes in the game, we, paying customers, should instead be more angry at Bethesda if they let product support rest - almost entirely! - on the hands of unpaid volunteers. And I believe, from the comments of the developers, whether in the developer diaries pod casts or other media, it is not so much as lack of will to fix their stuff, or even lack of capability. They are great people and probably would very much like to make amends.
What advantage does Bethesda have, as a publisher, in poor support? What is the cost of Quality Assurance when there are defects in the game? Even if QA staff catches all those bugs that could make your hardware explode, why not also catch the ones that appear in the game itself?
This is a game but also a product. If something is wrong with it, fixing it is not part of the game.
I am aware there are concerns involved in producing a great game, as explained by Todd Howard. "This is the great leap you make when you go to make a game." in, i.e., http://youtu.be/DbQK3cURWDA?t=1m12s
In that same conference, Todd H. also presents the point about "Great games are played, not made.", the importance of the people and the culture in making great games at Bethesda. That's great stuff! However, not so great when the game comes out and the people that plays the game has to wear that culture!
I'm not a close follower of the TES series - the only game I bought was Oblivion. I didn't even bought Fallout. Please do not try to put that "fan" mask down my head.
I'm a customer realizing this thing of "Great games are played, not made." is good to game-makers but it is not for game-players.
The worst part is this culture has long slipped through to the product consumers. And it is plain wrong!
Developers could be paid to amend their creations, like most would like. Instead, Bethesda capitalizes on the free modding scene because they pay Developers to focus on next year's thing while us "not-so-ignorant" users adhere to "play the game while patching it" nonsense.