Modding Fallout: New Vegas

Post » Thu Dec 02, 2010 7:16 pm

Hey,

To the modders:

Was just wondering, when can we expect the first damage balancing modifications, and how complicated those modifications are to accomplish?

I think the fight system will be as off on this as in 3 (dont know but saw some trailer), with bombs not injuring anything even if they land on ones feet, so should I just wait for a few days to get a mod like that, or will it take months and months to balance everything out?

Thanks.
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Sarah MacLeod
 
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Post » Fri Dec 03, 2010 7:45 am

I think that damage balance in NV will be pretty much the same as in FO3. Tweak mods will be the very first to arise and tweaking damage balance, if it's like in FO3 G.E.C.K, and I assume it is, will be very easy to make.

I get the game on 22th and will play througgh it once at next weekend. Right after that I will start modding. To this date you will maybe already get one or two damage balancing mods, if the Nexus is ready for it.
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Beast Attire
 
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Post » Fri Dec 03, 2010 7:58 am

Damage looks to be much better done in new vegas with enemies taking only a few shots to kill. Still you can expect a bunch of mods to pop up pretty quick. The GECK is being released with the game and is the same as Fallout 3's only it has extra additions. I'm planning to check some stuff out in game and if it's not in i'm remaking some of my mods quickly.
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hannaH
 
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Post » Fri Dec 03, 2010 7:53 am

Looking in my data folder it should be easier to mod.
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kirsty joanne hines
 
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Post » Thu Dec 02, 2010 6:29 pm

I suspect you will see a wide diversity in weapons mods, just as we had with Fallout3 but even more extensive this time. Weapons have had a major work-over, and there are new ammo types and weapon mods types built right into the GECK in a way that will be easy to use and add/change weapons and ammo types easily (from JES). I suspect that there will be more controls and variables governing combat, and they also mentioned that there are some new scripting commands as well (probably related to iron sights and other new features). Add in the crafting interface and a new dialogue editor, and I suspect we will see more mods for New Vegas than we did for Fallout 3.

I for one can't wait. :) As I will be prevented from playing the game for almost 3 hours after getting home from my local midnight launch, I plan to spend part of that time firing-up the new GECK and tearing into the NewVegas.ESM master file. It will be a perfect way to kill the time, and I can get an understanding of how much of the Fallout 3 assets got transferred from Fo3 to FNV (important for peeps like me who are transferring big work-in-progress mods to NV). Much more will be known on game day, it will be very exciting! :celebration:

Modding will work almost exactly the same way as it did for Fallout3, and we have been told that the NIF file format (the format that the 3D models are stored in) is the same as that we used in Fallout3, which means that all of the custom 3D models and textures we made for our Fallout3 mods are directly transportable to New Vegas without modification - which was GREAT! Because we are still in the GECK and almost everything is the same, its like Christmas in October for the modders. :fallout:
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Silvia Gil
 
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Post » Thu Dec 02, 2010 8:25 pm

I do not envy the FWE folks, though. They are going to have to strip out all of the Primary Needs stuff since it's now a part of the game :P.

Of course the first mod, I pray, is going to be DarnifiedUI. Unfortunately it's not going to be the near-essential (for me) Pip-Boy Readius, since that's done for.
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Bigze Stacks
 
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Post » Fri Dec 03, 2010 12:40 am

I'm looking forward to a more stable G.E.C.K :)


..and lipsync :angel:

..and getting Nib's motorcycle ported over (motorcycle mesh confirmed in one of the vids) B)
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Bek Rideout
 
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Post » Fri Dec 03, 2010 2:32 am

Alright, sounds good.

For some reason the only mods I really wanted for fallout 3 were realistic damage, and the eating stuff.

Eating and drinking needs made scavenging a trillion times more interesting, due to its necessity perhaps.
And the one shot in the face = death also made the game insteresting, as one has to be careful at all times.
The game is awesome played with a realistic mod and a strong will to not die.

Now that the realistic mod is in game, it will certainly be more stable than any mods could be,
so all that is left for me to want from modders are tweaked damages.
And possibly some extra weapons as well, but it doesnt take much to keep me satisfied..

Guess I'll just wait a few days before playing, if humanly possible, and get the first tweak mods.

Thanks.

Oh, and if you're gonna mod it,
could you possibly post the thread you post the mods to,
or post a direct link ot the mod here once youre done?

Would be much apprechiated!

Thanks for the info!
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Brittany Abner
 
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Post » Fri Dec 03, 2010 5:40 am

This is going to sound incredibly stupid, but for some reason whenever I go to try and add in an existing icon to a new weapon or something, or a model, it asks me to select the .dds or the .nif file, and i can't find any! I don't have an archive tool like the fallout 3 archiver to extract them either, what the hell am i doing wrong now?
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priscillaaa
 
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