I have to admit I don't really know what I'm doing with the nif.xml, I couldn't find a vercond in the section for PackedNiTriStripsShape so I simply replaced every vercond in the xml with the line you suggested. That may be completely wrong, but it didn't cause more bugs, neither did it help.
I've got one more question not directly related to the new nif structure. I replaced the mesh of the 'ambient eagle' (the birds you see circling in the sky sometimes) with an animated cliffracer from my Sheogorad mod. That works fine (the cliffracer shows up with textures and moves along the same path as the eagle would), however the wing flap/head/tail movement animations of my Cliffracer don't work and I can't find the error. The cliffracer has a skin instance and is rigged to a few bones. The bones do animate in game (tested that by applying a mesh to a bone directly), but the cliffracer does not. So it seems to be a problem with the rigging/skin instance. In Nifskope everything looks fine. If anyone would be kind enough to look at it, http://www.mediafire.com/file/ia7yjlu228s67er/Cliffracer.nif is the nif.
EDIT: Oh, and of course the cliffracer with all its animations did work in Oblivion, so it's not messed up by default already.
I've got one more question not directly related to the new nif structure. I replaced the mesh of the 'ambient eagle' (the birds you see circling in the sky sometimes) with an animated cliffracer from my Sheogorad mod. That works fine (the cliffracer shows up with textures and moves along the same path as the eagle would), however the wing flap/head/tail movement animations of my Cliffracer don't work and I can't find the error. The cliffracer has a skin instance and is rigged to a few bones. The bones do animate in game (tested that by applying a mesh to a bone directly), but the cliffracer does not. So it seems to be a problem with the rigging/skin instance. In Nifskope everything looks fine. If anyone would be kind enough to look at it, http://www.mediafire.com/file/ia7yjlu228s67er/Cliffracer.nif is the nif.
EDIT: Oh, and of course the cliffracer with all its animations did work in Oblivion, so it's not messed up by default already.
http://www.mediafire.com/?l5gklh7knqagrxx, May want to not release this until we get the CK and you can give it Destruction Data ! as everyone who sees a Cliffracer wants to KILL a Cliffracer
