Modelling a dragon for final year. Please help.

Post » Thu Sep 06, 2012 12:56 am

Hello,

I apologise if this has been asked before or if it's in the wrong place to ask but I am planning on modelling a dragon for my final year project at university.
I want to take my dragon from concept to a game engine (probably Unreal Engine 3 in this case) and have been gathering as many references and industry examples as possible to help me along.

Of course, Skyrim was an obvious choice to look to for inspiration and I was just wondering if there were any staff or modders that could give me any ideas of the following:
- What sort of references were used when creating the concept of the dragons in Skyrim (ie. photo references, anatomy, drawn concepts, blueprints etc.)
- How did the modellers go about deciding on the scale of the dragons? (ie. comparison with other assets etc)
- Were there any constraints and/or other major issues that were faced during modelling/texturing of the dragons? (I understand that engine constraints may be different for me but any insight is helpful)

I think that's all I can think of for now but any advice/suggestions would be appreciated as this is really important to my course and future as a 3d artist.

Thank you very much for reading.
Jade
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Russell Davies
 
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Post » Thu Sep 06, 2012 1:58 pm

Short answer: get an Alduin statuette from somewhere, and model it. Best dragon ever.
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Julia Schwalbe
 
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Post » Thu Sep 06, 2012 3:51 pm

Don't see why not.
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HARDHEAD
 
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